Team report · Lower league

MrMeSports

Power 62.5 · #4 of 40 on Miracles · Power Rankings
Compare with
Losing the most points
  • 1400m 24 gate madness 42% · 28th of 39 · 24 rounds
Winning the most points
  • 2000m 22 gate WTA 67% · 3rd of 40 · 39 rounds
  • 1600m 22 gate WTA 71% · 2nd of 39 · 24 rounds
  • 1200m 22 gate WTA 70% · 3rd of 39 · 23 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%67%
22200m 24 gate madness100%54%
31000m 22 gate WTA100%58%
42200m 24 gate madness100%54%
52000m 22 gate WTA100%67%
61800m 24 gate madness100%55%
71600m 22 gate WTA100%71%
81400m 24 gate madness100%42%
91200m 22 gate WTA100%70%
102200m 24 gate madness100%54%
111400m 22 gate WTA100%72%
121000m 24 gate madness100%58%
132200m 22 gate WTA100%83%
141400m 24 gate madness100%42%
151600m 22 gate WTA100%71%
161800m 24 gate madness100%55%
172000m 22 gate WTA100%67%
182200m 24 gate madness99%54%
191200m 22 gate WTA96%70%
202200m 24 gate madness92%54%
211000m 22 gate WTA89%58%
221800m 24 gate madness81%55%
231000m 22 gate WTA72%58%
241200m 24 gate madness63%56%
251400m 22 gate WTA59%72%
261600m 24 gate madness49%75%
271000m 22 gate WTA43%58%
281800m 24 gate madness34%55%
292000m 22 gate WTA19%67%
302200m 24 gate madness11%54%
311800m 22 gate WTA8%—
322200m 24 gate madness8%54%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).