Team report · Lower league

MrMeSports

Power 62.5 · #4 of 40 on Miracles · Power Rankings
Compare with
Losing the most points
  • 1400m 24 gate madness 42% · 28th of 39 · 24 rounds
Winning the most points
  • 2000m 22 gate WTA 67% · 3rd of 40 · 39 rounds
  • 1600m 22 gate WTA 71% · 2nd of 39 · 24 rounds
  • 1200m 22 gate WTA 70% · 3rd of 39 · 23 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Miracles

The races that come up most on Miracles, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

MrMeSports
Core2200m24 gate madnessavg 13% · 5.1/map2000m22 gate WTAavg 4.5% · 3.2/map1800m24 gate madnessavg 13% · 3.2/map1000m22 gate WTAavg 4.5% · 3.1/map1600m22 gate WTAavg 4.5% · 2.0/map1400m24 gate madnessavg 13% · 2.0/map1200m22 gate WTAavg 4.5% · 2.0/map1400m22 gate WTAavg 4.5% · 1.6/map1000m24 gate madnessavg 13% · 1.0/map2200m22 gate WTAavg 4.5% · 1.0/map
Highlight
8.5%
top 3 2/59
2.7%
won 1/39
10%
top 3 2/40
4.5%
won 2/40
3.6%
won 2/24
14%
top 3 2/24
4.6%
won 0/23
5.4%
won 1/21
13%
top 3 1/12
2.9%
won 0/12
Slurpin
18%
top 3 12/59
6.5%
won 3/39
15%
top 3 6/40
4.3%
won 2/40
4.0%
won 1/24
12%
top 3 3/24
4.3%
won 1/23
4.2%
won 0/21
12%
top 3 1/12
★7.4%
won 2/12
Wasted Time
12%
top 3 9/59
4.8%
won 0/39
14%
top 3 9/40
6.4%
won 5/40
6.8%
won 2/24
16%
top 3 3/24
★7.1%
won 3/23
6.1%
won 2/21
16%
top 3 2/12
4.5%
won 0/12
Disney Adult
9.6%
top 3 5/59
4.2%
won 1/39
14%
top 3 4/40
★7.2%
won 3/40
5.9%
won 2/24
13%
top 3 2/24
7.0%
won 0/23
4.8%
won 2/21
★17%
top 3 3/12
3.4%
won 0/12
Boogie Board
14%
top 3 10/59
6.1%
won 2/39
★18%
top 3 12/40
5.3%
won 2/40
6.4%
won 2/24
14%
top 3 3/24
6.7%
won 3/23
5.4%
won 2/21
14%
top 3 4/12
5.5%
won 2/12
Middy
14%
top 3 16/59
8.0%
won 4/39
18%
top 3 15/40
5.1%
won 5/40
★6.9%
won 3/24
16%
top 3 6/24
6.5%
won 4/23
6.6%
won 2/21
14%
top 3 2/12
5.5%
won 1/12
Blazzin Saddle
13%
top 3 9/59
5.0%
won 4/39
15%
top 3 8/40
5.6%
won 2/40
6.0%
won 4/24
★18%
top 3 4/24
5.6%
won 4/23
★7.4%
won 3/21
15%
top 3 2/12
5.0%
won 2/12
Sound Off
17%
top 3 16/59
★8.3%
won 6/39
11%
top 3 1/40
4.9%
won 0/40
5.5%
won 0/24
12%
top 3 2/24
4.2%
won 1/23
4.2%
won 0/21
13%
top 3 0/12
6.9%
won 1/12
Grand Theft Cheapo
★18%
top 3 11/59
5.5%
won 4/39
13%
top 3 2/40
2.9%
won 0/40
2.9%
won 0/24
11%
top 3 0/24
2.9%
won 0/23
3.6%
won 2/21
8.9%
top 3 1/12
7.0%
won 1/12
LeBron James
8.0%
top 3 1/59
2.5%
won 1/39
9.7%
top 3 2/40
4.4%
won 3/40
3.3%
won 1/24
13%
top 3 2/24
4.7%
won 0/23
4.4%
won 1/21
13%
top 3 1/12
2.6%
won 1/12
ZzZzZ
7.7%
top 3 1/59
2.8%
won 1/39
8.8%
top 3 2/40
3.8%
won 0/40
2.9%
won 0/24
12%
top 3 3/24
3.5%
won 0/23
3.9%
won 0/21
12%
top 3 1/12
2.6%
won 0/12
Lex Luthor
6.4%
top 3 0/59
—
6.7%
top 3 0/40
2.7%
2.5%
8.5%
top 3 1/24
2.8%
2.6%
9.0%
top 3 1/12
2.3%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Highlight3110.6× avg
Slurpin3111.2× avg
Wasted Time3111.5× avg
Disney Adult3111.0× avg
Boogie Board3111.8× avg
Middy3112.4× avg
Blazzin Saddle3111.7× avg
Sound Off3111.1× avg
Grand Theft Cheapo3110.8× avg
LeBron James3110.6× avg
ZzZzZ3110.4× avg
Lex Luthor1520.1× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%67%
22200m 24 gate madness100%54%
31000m 22 gate WTA100%58%
42200m 24 gate madness100%54%
52000m 22 gate WTA100%67%
61800m 24 gate madness100%55%
71600m 22 gate WTA100%71%
81400m 24 gate madness100%42%
91200m 22 gate WTA100%70%
102200m 24 gate madness100%54%
111400m 22 gate WTA100%72%
121000m 24 gate madness100%58%
132200m 22 gate WTA100%83%
141400m 24 gate madness100%42%
151600m 22 gate WTA100%71%
161800m 24 gate madness100%55%
172000m 22 gate WTA100%67%
182200m 24 gate madness99%54%
191200m 22 gate WTA96%70%
202200m 24 gate madness92%54%
211000m 22 gate WTA89%58%
221800m 24 gate madness81%55%
231000m 22 gate WTA72%58%
241200m 24 gate madness63%56%
251400m 22 gate WTA59%72%
261600m 24 gate madness49%75%
271000m 22 gate WTA43%58%
281800m 24 gate madness34%55%
292000m 22 gate WTA19%67%
302200m 24 gate madness11%54%
311800m 22 gate WTA8%—
322200m 24 gate madness8%54%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).