- 2000m 1v1 30% · 33rd of 37 · 11 rounds
- 2200m 24 gate madness 39% · 28th of 39 · 14 rounds
- 1600m 1v1 45% · 27th of 40 · 20 rounds
- 1800m 6 gate WTA 100% · 1st of 37 · 10 rounds
- 2000m 6 gate WTA 70% · 6th of 37 · 10 rounds
- 1200m 6 gate WTA 70% · 6th of 37 · 10 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.4/map | 2200m24 gate madnessavg 13% · 1.2/map | 2200m6 gate WTAavg 17% · 1.1/map | 1800m4 gate WTAavg 25% · 1.1/map | 2000m1v1avg 50% · 1.0/map | 1000m1v1avg 50% · 1.0/map | 1400m12 gate madnessavg 25% · 1.0/map | 2000m4 gate WTAavg 25% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Middy | 32% top 3 1/2 | 52% won 9/20 | 53% top 3 7/17 | 14% top 3 0/14 | 18% | 30% won 3/13 | 54% | 49% | 28% | 30% |
| Boogie Board | 28% top 3 7/20 | 52% | ★54% top 3 9/17 | 14% top 3 3/14 | 18% won 0/1 | ★30% won 3/13 | 50% | 50% | 27% | 27% |
| Sound Off | ★32% top 3 4/20 | 50% | 47% | 17% top 3 2/14 | 21% won 4/13 | 23% | 54% won 3/11 | 47% | 23% | ★31% won 3/10 |
| Blazzin Saddle | 26% top 3 1/2 | 52% | 51% top 3 11/17 | 13% top 3 1/14 | 17% | 27% | 49% | 52% | ★31% top 3 4/11 | 25% |
| Grand Theft Cheapo | 29% top 3 6/20 | 46% | 51% | ★18% top 3 4/14 | ★22% won 1/13 | 26% | 53% | 45% | 22% | 28% won 1/10 |
| Disney Adult | 22% | 50% | 47% | 9.6% top 3 0/1 | 13% | 25% | 44% | ★53% | 26% top 3 3/11 | 22% |
| LeBron James | 17% | 47% | 45% | 8.0% top 3 0/1 | 12% | 22% | 41% | 52% | 26% top 3 2/11 | 17% |
| Slurpin | 30% top 3 5/20 | 49% | 52% | 18% top 3 2/14 | 22% | 27% | 53% | 49% | 24% | 29% |
| Wasted Time | 24% | 54% | 48% | 12% top 3 2/14 | 16% | 25% | 46% | 52% | 28% top 3 4/11 | 24% |
| Highlight | 17% | 46% | 42% | 8.5% top 3 0/1 | 12% | 21% | 38% | 49% | 26% top 3 3/11 | 17% |
| Lex Luthor | — | 49% | 41% | 6.4% top 3 0/1 | 9.3% | 18% | — | 53% won 5/11 | 22% | — |
| ZzZzZ | 18% | 46% | 44% | 7.7% top 3 0/1 | 11% | 20% | 42% | 50% | 25% top 3 1/11 | 19% |
| Fazy | 30% top 3 6/18 | — | 51% | 16% top 3 1/13 | 20% won 3/12 | 27% | ★55% | — | — | 29% |
| Buffer Zone | 20% top 3 3/18 | — | — | 8.5% top 3 1/13 | 13% | — | 46% | — | — | 21% |
| Wake N Bake | 25% | 53% | 46% | 8.2% top 3 1/13 | 12% | 23% | 50% | 45% | 30% | 25% |
| Zoned Out | — | — | 51% | 9.1% top 3 2/13 | 13% | 26% | — | — | — | — |
| Bloody Good | 23% | — | — | 11% top 3 1/13 | 17% | — | 54% | — | — | 24% |
| Emo Chick | — | — | 51% | — | — | 22% | — | 51% | 28% | — |
| Burning Coral | — | ★57% | 49% | 13% | 16% | 26% | — | 47% | 26% | — |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).