- 1400m 6 gate WTA 30% · 34th of 39 · 24 rounds
- 1600m 24 gate WTA 42% · 30th of 40 · 49 rounds
- 1400m 4 gate WTA 36% · 28th of 38 · 19 rounds
- 2000m 6 gate WTA 62% · 7th of 40 · 45 rounds
- 1400m 16 gate WTA 67% · 5th of 39 · 30 rounds
- 2200m 16 gate WTA 67% · 6th of 39 · 30 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Glory
The races that come up most on Glory, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 1600m24 gate WTAavg 4.2% · 3.3/map | 2000m6 gate WTAavg 17% · 2.9/map | 1200m6 gate WTAavg 17% · 2.2/map | 1000m4 gate WTAavg 25% · 2.0/map | 1400m16 gate WTAavg 6.3% · 2.0/map | 2200m16 gate WTAavg 6.3% · 2.0/map | 1800m4 gate WTAavg 25% · 1.9/map | 2200m4 gate WTAavg 25% · 1.6/map | 1400m6 gate WTAavg 17% · 1.6/map | 1400m4 gate WTAavg 25% · 1.3/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Disney Adult | 5.4% won 3/49 | 15% | 21% won 9/33 | ★29% won 7/31 | 6.6% won 2/30 | 4.7% won 3/30 | 25% | 20% | 17% won 0/24 | 25% won 3/19 |
| LeBron James | 3.0% won 0/49 | 11% | 18% won 6/33 | 26% won 11/31 | 6.3% won 3/30 | 3.8% won 2/30 | 22% | 19% | 17% won 3/24 | 26% won 5/19 |
| Boogie Board | 5.9% won 5/49 | 19% won 7/45 | 20% | 26% | 7.3% won 1/30 | 7.4% won 1/30 | ★30% won 9/30 | 26% | 18% | 26% |
| Middy | ★6.4% won 6/49 | 22% | 19% | 26% | 8.5% won 3/30 | 7.4% won 1/30 | 30% won 9/30 | 26% | 19% | 27% |
| Sound Off | 5.0% won 0/49 | ★23% won 14/45 | 16% | 24% | 5.8% | 9.1% won 0/30 | 23% | 30% won 8/26 | 15% | 23% |
| Grand Theft Cheapo | 2.7% won 1/49 | 20% won 7/45 | 12% | 20% | 5.1% | 9.4% won 2/30 | 26% | ★31% won 7/26 | 15% | 22% |
| Blazzin Saddle | 5.6% won 1/49 | 17% | 18% | 27% | ★9.7% won 4/30 | 6.8% won 3/30 | 27% | 25% | ★22% | ★30% |
| ZzZzZ | 2.6% won 0/49 | 12% | 16% won 4/33 | 24% | 5.5% won 1/30 | 3.7% | 20% | 18% | 16% | 24% |
| Highlight | 3.3% won 1/49 | 11% | 17% | 25% | 7.3% won 3/30 | 4.1% | 21% | 19% | 18% won 4/24 | 26% |
| Slurpin | 3.6% won 2/49 | 20% | 16% | 24% | 5.9% | ★9.7% won 8/30 | 27% | 31% | 16% | 23% |
| Wasted Time | 6.3% won 2/49 | 16% | ★22% | 28% | 8.2% won 3/30 | 6.1% | 25% | 23% | 19% | 28% |
| Lex Luthor | 2.3% won 0/49 | — | 15% | 24% | 3.8% | 3.2% | 18% | 16% | 14% | 23% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Glory, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).