- 2200m 1v1 37% · 35th of 40 · 23 rounds
- 1600m 6 gate madness 36% · 33rd of 40 · 14 rounds
- 1800m 12 gate WTA 29% · 33rd of 38 · 7 rounds
- 1400m 1v1 68% · 1st of 40 · 19 rounds
- 1000m 6 gate madness 61% · 8th of 40 · 17 rounds
- 1200m 12 gate WTA 86% · 1st of 38 · 7 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 51% 28r · 18th · 3.9/map | — | 68% 19r · 1st · 2.8/map | — | 50% 18r · 21st · 2.6/map | — | 37% 23r · 35th · 3.4/map |
| 6 gate madness | 61% 17r · 8th · 2.5/map | 57% 21r · 11th · 3.3/map | — | 36% 14r · 33rd · 2.1/map | 56% 19r · 15th · 2.8/map | 57% 14r · 13th · 2.0/map | |
| 12 gate WTA | 86% 7r · 1st · 1.0/map | 29% 7r · 33rd · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.9/map | 2200m1v1avg 50% · 3.4/map | 1200m6 gate madnessavg 50% · 3.3/map | 2000m6 gate madnessavg 50% · 2.8/map | 1400m1v1avg 50% · 2.8/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.1/map | 2200m6 gate madnessavg 50% · 2.0/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Lex Luthor | ★Top 23% won 14/28 | Middle won 13/19 | Bottom 22% won 0/1 | |||||||
| Disney Adult | Top 29% top 3 7/21 | ★Top 18% top 3 9/17 | Top 7% won 0/7 | |||||||
| LeBron James | ★Top 21% top 3 10/21 | Top 32% top 3 9/17 | Middle won 1/7 | |||||||
| Sound Off | Middle won 0/4 | Top 25% top 3 9/19 | Middle top 3 3/14 | |||||||
| Grand Theft Cheapo | Top 35% top 3 12/19 | Top 22% top 3 8/14 | ||||||||
| Highlight | Bottom 33% top 3 16/21 | Middle won 1/7 | ||||||||
| Boogie Board | Bottom 35% top 3 2/3 | ★Top 33% won 3/3 | Top 35% top 3 6/14 | |||||||
| ZzZzZ | Middle top 3 10/17 | Bottom 34% won 0/7 | ||||||||
| Blazzin Saddle | Middle top 3 3/14 | Top 29% won 0/1 | ||||||||
| Middy | ★Top 34% top 3 9/14 | |||||||||
| Zoned Out | Bottom 29% won 6/15 | |||||||||
| Bloody Good | ★Top 30% won 8/19 | Top 17% | ★Top 9% | |||||||
| Fazy | ★Top 15% top 3 11/16 | Top 33% | ||||||||
| Slurpin | Top 36% top 3 11/14 | |||||||||
| Wasted Time | Top 32% | ★Top 4% won 3/6 | ||||||||
| Emo Chick | Top 39% | Top 5% won 1/6 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).