Team report · Lower league

MrMeSports

Power 54.3 · #12 of 40 on Anchor · Power Rankings
Compare with
Losing the most points
  • 2200m 1v1 37% · 35th of 40 · 23 rounds
  • 1600m 6 gate madness 36% · 33rd of 40 · 14 rounds
  • 1800m 12 gate WTA 29% · 33rd of 38 · 7 rounds
Winning the most points
  • 1400m 1v1 68% · 1st of 40 · 19 rounds
  • 1000m 6 gate madness 61% · 8th of 40 · 17 rounds
  • 1200m 12 gate WTA 86% · 1st of 38 · 7 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

MrMeSports
Core1000m1v1avg 50% · 3.9/map2200m1v1avg 50% · 3.4/map1200m6 gate madnessavg 50% · 3.3/map2000m6 gate madnessavg 50% · 2.8/map1400m1v1avg 50% · 2.8/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.1/map2200m6 gate madnessavg 50% · 2.0/map1200m12 gate WTAavg 8.3% · 1.0/map
Lex Luthor
★Top 23%
won 14/28
Middle
won 13/19
Bottom 22%
won 0/1
Disney Adult
Top 29%
top 3 7/21
★Top 18%
top 3 9/17
Top 7%
won 0/7
LeBron James
★Top 21%
top 3 10/21
Top 32%
top 3 9/17
Middle
won 1/7
Sound Off
Middle
won 0/4
Top 25%
top 3 9/19
Middle
top 3 3/14
Grand Theft Cheapo
Top 35%
top 3 12/19
Top 22%
top 3 8/14
Highlight
Bottom 33%
top 3 16/21
Middle
won 1/7
Boogie Board
Bottom 35%
top 3 2/3
★Top 33%
won 3/3
Top 35%
top 3 6/14
ZzZzZ
Middle
top 3 10/17
Bottom 34%
won 0/7
Blazzin Saddle
Middle
top 3 3/14
Top 29%
won 0/1
Middy
★Top 34%
top 3 9/14
Zoned Out
Bottom 29%
won 6/15
Bloody Good
★Top 30%
won 8/19
Top 17%
★Top 9%
Fazy
★Top 15%
top 3 11/16
Top 33%
Slurpin
Top 36%
top 3 11/14
Wasted Time
Top 32%
★Top 4%
won 3/6
Emo Chick
Top 39%
Top 5%
won 1/6

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Lex Luthor481.1× avg
Disney Adult460.8× avg
LeBron James451.0× avg
Sound Off370.6× avg
Grand Theft Cheapo331.2× avg
Highlight281.5× avg
Boogie Board271.2× avg
ZzZzZ241.1× avg
Blazzin Saddle220.4× avg
Middy211.2× avg
Zoned Out210.8× avg
Bloody Good190.8× avg
Fazy161.4× avg
Slurpin151.6× avg
Wasted Time75.1× avg
Emo Chick62.0× avg
Imani60.0× avg
Burning Coral60.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%51%
21000m 6 gate madness100%61%
31200m 12 gate WTA100%86%
41400m 1v1100%68%
51200m 6 gate madness100%57%
61800m 1v1100%50%
71600m 6 gate madness100%36%
81800m 12 gate WTA100%29%
92200m 1v1100%37%
102000m 6 gate madness100%56%
112200m 6 gate madness100%57%
121000m 1v1100%51%
131000m 6 gate madness100%61%
141400m 1v1100%68%
151200m 6 gate madness100%57%
161800m 1v1100%50%
171600m 6 gate madness100%36%
182200m 1v1100%37%
191000m 1v1100%51%
201200m 6 gate madness99%57%
212000m 6 gate madness99%56%
222200m 6 gate madness97%57%
232200m 1v193%37%
241000m 1v187%51%
251400m 1v180%68%
262000m 6 gate madness74%56%
271800m 1v164%50%
281000m 6 gate madness51%61%
292200m 1v141%37%
301200m 6 gate madness25%57%
311600m 6 gate madness12%36%
321200m 1v112%—
332000m 6 gate madness7%56%
341400m 6 gate madness7%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).