Compare with
Losing the most points
- 2200m 24 gate madness 7% · 12th of 12 · 15 rounds
- 2000m 6 gate WTA 21% · 12th of 12 · 13 rounds
- 2200m 1v1 0% · 12th of 12 · 7 rounds
Winning the most points
- 1000m 1v1 70% · 3rd of 12 · 13 rounds
- 1200m 6 gate madness 83% · 1st of 11 · 6 rounds
- 1400m 24 gate madness 67% · 6th of 12 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1800m 24 gate madness
← all coresScooter Gang
- Fulgurbeats 60% · 5 races · 0 won · 1 top 3
- Wrong Corebeats 58% · 5 races · 0 won · 0 top 3
- Stylish Fordbeats 57% · 5 races · 0 won · 1 top 3
- Spit on dat thangbeats 55% · 5 races · 0 won · 0 top 3
- La Femme Nikitabeats 54% · 5 races · 0 won · 0 top 3
- Panterabeats 49% · 5 races · 1 won · 1 top 3
- Wondrous Vistabeats 40% · 5 races · 0 won · 0 top 3
- Motherfuggerbeats 32% · 5 races · 0 won · 0 top 3
- Vix beats 29% · 5 races · 0 won · 1 top 3
- Mr. Nobodybeats 27% · 5 races · 0 won · 0 top 3
- Speedfuggerbeats 21% · 5 races · 0 won · 0 top 3
- Selenebeats 13% · 5 races · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).