No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 100% 2r · 1.0/map | — | 50% 2r · 2.0/map | — | |||
| 6 gate madness | 50% 2r · 1.0/map | — | — | 0% 2r · 1.5/map | 100% 2r · 1.0/map | ||
| 12 gate madness | — | 0% 2r · 1.0/map | — | 0% 2r · 2.0/map | |||
| 24 gate madness | 0% 2r · 1.0/map | — | — | 0% 2r · 1.0/map | — | ||
| 4 gate WTA | 0% 2r · 1.0/map | — | 50% 2r · 1.0/map | 50% 2r · 1.0/map | 0% 2r · 1.0/map | ||
| 6 gate WTA | 50% 2r · 1.0/map | — | 0% 2r · 1.0/map | 0% 2r · 1.0/map | 0% 2r · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.5/map | 2200m24 gate madnessavg 13% · 1.3/map | 2000m4 gate WTAavg 25% · 1.0/map | 2200m6 gate WTAavg 17% · 1.0/map | 1000m1v1avg 50% · 1.0/map | 2200m6 gate madnessavg 50% · 1.0/map | 1800m24 gate madnessavg 13% · 1.0/map | 1600m4 gate WTAavg 25% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| La Femme Nikita | Bottom 31% top 3 2/2 | ★Top 39% won 1/2 | Bottom 31% top 3 0/2 | Bottom 37% | Bottom 18% won 0/2 | Bottom 16% won 0/2 | Middle top 3 0/2 | Middle won 0/2 | ||
| Wondrous Vista | Bottom 9% top 3 0/2 | Bottom 4% top 3 1/2 | Bottom 12% | Bottom 6% won 0/2 | Bottom 5% won 0/2 | Bottom 8% top 3 2/2 | Bottom 6% top 3 0/2 | |||
| Speedfugger | Bottom 3% top 3 0/2 | Bottom 3% top 3 1/2 | Bottom 8% | Bottom 1% won 0/2 | Bottom 1% top 3 0/2 | Bottom 16% top 3 0/2 | ||||
| Fulgur | Bottom 35% | Middle won 2/2 | Middle top 3 0/2 | |||||||
| Pantera | ★Top 40% | Bottom 36% | Top 37% top 3 0/2 | Bottom 36% won 1/2 | ||||||
| Motherfugger | Bottom 5% top 3 0/2 | Bottom 7% | Bottom 4% top 3 2/2 | Bottom 4% top 3 0/2 | ||||||
| Mr. Nobody | Bottom 16% | Bottom 24% top 3 0/2 | ||||||||
| Vix | Bottom 27% top 3 0/2 | Bottom 29% | Middle top 3 1/2 | |||||||
| Wrong Core | Bottom 25% | Bottom 37% top 3 0/2 | ||||||||
| Stylish Ford | Bottom 39% | Middle | ★Top 22% top 3 1/2 | |||||||
| Spit on dat thang | Middle | Bottom 34% top 3 0/2 | ||||||||
| Selene | Bottom 6% top 3 0/2 | Bottom 26% | Bottom 35% top 3 0/2 |
Cores in 1800m 24 gate madness
← all cores- Stylish Fordtop 3 1 of 2 (avg 13%) · league rank Top 22% (14%)
- Panteratop 3 0 of 2 (avg 13%) · league rank Top 37% (12%)
- Vix top 3 1 of 2 (avg 13%) · league rank Middle (11%)
- Fulgurtop 3 0 of 2 (avg 13%) · league rank Middle (11%)
- La Femme Nikitatop 3 0 of 2 (avg 13%) · league rank Middle (11%)
- Wrong Coretop 3 0 of 2 (avg 13%) · league rank Bottom 37% (9.3%)
- Selenetop 3 0 of 2 (avg 13%) · league rank Bottom 35% (9.1%)
- Spit on dat thangtop 3 0 of 2 (avg 13%) · league rank Bottom 34% (9.0%)
- Mr. Nobodytop 3 0 of 2 (avg 13%) · league rank Bottom 24% (8.0%)
- Speedfuggertop 3 0 of 2 (avg 13%) · league rank Bottom 16% (7.3%)
- Wondrous Vistatop 3 0 of 2 (avg 13%) · league rank Bottom 6% (6.6%)
- Motherfuggertop 3 0 of 2 (avg 13%) · league rank Bottom 4% (6.5%)
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).