HellBound Legends
- 2000m 22 gate WTA 13% · 12th of 12 · 8 rounds
- 2200m 24 gate madness 35% · 9th of 12 · 20 rounds
- 1000m 22 gate WTA 0% · 11th of 11 · 6 rounds
- 1200m 22 gate WTA 67% · 1st of 12 · 12 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Miracles
The races that come up most on Miracles, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2200m24 gate madnessavg 13% · 5.0/map | 2000m22 gate WTAavg 4.5% · 3.0/map | 1800m24 gate madnessavg 13% · 2.9/map | 1000m22 gate WTAavg 4.5% · 2.8/map | 1600m22 gate WTAavg 4.5% · 2.0/map | 1400m24 gate madnessavg 13% · 2.0/map | 1200m22 gate WTAavg 4.5% · 2.0/map | 1400m22 gate WTAavg 4.5% · 1.5/map | 1000m24 gate madnessavg 13% · 1.0/map | 2200m22 gate WTAavg 4.5% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Dongle | Middle top 3 2/20 | Top 18% top 3 2/6 | Top 34% won 0/6 | Middle won 0/12 | Top 25% top 3 1/8 | Middle won 1/12 | Top 29% won 0/1 | Top 37% top 3 1/4 | Middle won 1/4 | |
| DoubleDealing | Bottom 31% top 3 2/20 | Bottom 27% won 0/8 | Middle top 3 0/6 | Top 31% won 2/12 | Bottom 28% top 3 0/8 | Bottom 32% won 0/12 | Bottom 28% won 0/4 | |||
| Lucifer's Horcrux | Bottom 20% top 3 0/20 | Bottom 6% won 0/8 | Bottom 17% top 3 0/6 | Top 36% won 0/6 | Bottom 24% won 1/12 | Bottom 30% top 3 1/8 | Bottom 39% won 2/12 | Bottom 27% won 0/1 | Top 36% top 3 1/4 | |
| Panzer Division | Top 13% top 3 2/20 | ★Top 12% won 1/8 | ★Top 8% top 3 0/6 | Middle won 0/6 | ★Top 26% won 0/12 | Top 27% top 3 0/8 | Middle | Top 28% won 0/1 | Middle top 3 0/4 | Top 17% won 0/4 |
| Jetwave Warrior | Bottom 36% top 3 3/20 | Middle won 0/8 | Bottom 31% top 3 1/6 | Top 37% won 0/6 | Bottom 37% | ★Top 16% top 3 1/8 | Middle won 0/12 | ★Top 18% won 0/1 | Top 36% top 3 1/4 | |
| Drag | Bottom 21% top 3 0/20 | Bottom 23% won 0/8 | Middle top 3 0/6 | Middle won 0/6 | Bottom 32% | Middle top 3 1/8 | Middle won 0/12 | Bottom 39% won 0/1 | Middle top 3 1/4 | |
| Grid Warrior | Bottom 32% top 3 1/20 | Bottom 20% won 0/8 | Middle top 3 0/6 | Top 26% won 0/6 | Middle | Top 19% top 3 2/8 | ★Top 20% won 4/12 | Top 18% won 0/1 | Top 25% top 3 0/4 | |
| Immortal Outlaw | Bottom 7% | Bottom 7% won 0/8 | Bottom 9% | Middle won 0/6 | Bottom 15% won 0/12 | Bottom 25% top 3 0/8 | Bottom 21% won 0/12 | Bottom 21% won 0/1 | Middle top 3 0/4 | Bottom 7% won 0/4 |
| Sin to Win | Middle top 3 1/20 | Middle won 0/8 | Bottom 31% top 3 0/6 | Bottom 32% won 0/12 | Bottom 25% top 3 0/8 | Top 36% | Bottom 39% won 0/4 | |||
| Evolving Spirit | Bottom 27% top 3 1/20 | Top 39% won 0/6 | Bottom 4% won 0/12 | Top 29% top 3 0/8 | Top 31% won 0/12 | Middle top 3 0/4 | ||||
| Everyone Wishes | ★Top 6% top 3 7/20 | Top 18% won 0/8 | Top 9% top 3 2/6 | Bottom 30% won 0/6 | Bottom 31% | Bottom 31% top 3 2/8 | Bottom 16% | Bottom 28% | Bottom 31% | ★Top 10% won 0/4 |
| Apollo II | Top 37% top 3 2/20 | Top 32% won 0/8 | Bottom 36% top 3 1/6 | Bottom 26% won 0/6 | Bottom 6% | Middle | Bottom 26% | Middle | Bottom 25% | Middle won 0/4 |
| Perfect Cadence | Middle top 3 3/20 | Top 28% won 0/8 | Top 13% top 3 0/6 | ★Top 9% | Middle | Bottom 25% | Bottom 15% | Bottom 24% | ★Top 14% top 3 2/4 | Middle won 0/4 |
| Deal with the Devil | Bottom 13% won 0/6 | Bottom 17% won 0/12 | Bottom 19% top 3 0/8 | Bottom 7% won 0/12 | Bottom 14% top 3 0/4 | |||||
| Finish line menace | Bottom 12% | Bottom 6% won 0/12 | Bottom 13% won 0/12 | Bottom 19% top 3 0/4 | Bottom 6% won 0/4 | |||||
| Fighter Jet | Bottom 18% | Bottom 26% won 0/12 | Middle won 1/12 | Bottom 13% won 0/4 | ||||||
| Mad Maxie | Bottom 15% | Bottom 21% top 3 0/6 | Middle won 0/12 | Bottom 34% top 3 0/4 | Bottom 15% won 0/4 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).