Team report · Pro league · alpha

HellBound Legends

Power 34.8 · #11 of 12 on Miracles · Power Rankings
Compare with
Losing the most points
  • 2000m 22 gate WTA 13% · 12th of 12 · 8 rounds
  • 2200m 24 gate madness 35% · 9th of 12 · 20 rounds
  • 1000m 22 gate WTA 0% · 11th of 11 · 6 rounds
Winning the most points
  • 1200m 22 gate WTA 67% · 1st of 12 · 12 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Miracles

The races that come up most on Miracles, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

HellBound Legends
Core2200m24 gate madnessavg 13% · 5.0/map2000m22 gate WTAavg 4.5% · 3.0/map1800m24 gate madnessavg 13% · 2.9/map1000m22 gate WTAavg 4.5% · 2.8/map1600m22 gate WTAavg 4.5% · 2.0/map1400m24 gate madnessavg 13% · 2.0/map1200m22 gate WTAavg 4.5% · 2.0/map1400m22 gate WTAavg 4.5% · 1.5/map1000m24 gate madnessavg 13% · 1.0/map2200m22 gate WTAavg 4.5% · 1.0/map
Dongle
Middle
top 3 2/20
Top 18%
top 3 2/6
Top 34%
won 0/6
Middle
won 0/12
Top 25%
top 3 1/8
Middle
won 1/12
Top 29%
won 0/1
Top 37%
top 3 1/4
Middle
won 1/4
DoubleDealing
Bottom 31%
top 3 2/20
Bottom 27%
won 0/8
Middle
top 3 0/6
Top 31%
won 2/12
Bottom 28%
top 3 0/8
Bottom 32%
won 0/12
Bottom 28%
won 0/4
Lucifer's Horcrux
Bottom 20%
top 3 0/20
Bottom 6%
won 0/8
Bottom 17%
top 3 0/6
Top 36%
won 0/6
Bottom 24%
won 1/12
Bottom 30%
top 3 1/8
Bottom 39%
won 2/12
Bottom 27%
won 0/1
Top 36%
top 3 1/4
Panzer Division
Top 13%
top 3 2/20
★Top 12%
won 1/8
★Top 8%
top 3 0/6
Middle
won 0/6
★Top 26%
won 0/12
Top 27%
top 3 0/8
Middle
Top 28%
won 0/1
Middle
top 3 0/4
Top 17%
won 0/4
Jetwave Warrior
Bottom 36%
top 3 3/20
Middle
won 0/8
Bottom 31%
top 3 1/6
Top 37%
won 0/6
Bottom 37%
★Top 16%
top 3 1/8
Middle
won 0/12
★Top 18%
won 0/1
Top 36%
top 3 1/4
Drag
Bottom 21%
top 3 0/20
Bottom 23%
won 0/8
Middle
top 3 0/6
Middle
won 0/6
Bottom 32%
Middle
top 3 1/8
Middle
won 0/12
Bottom 39%
won 0/1
Middle
top 3 1/4
Grid Warrior
Bottom 32%
top 3 1/20
Bottom 20%
won 0/8
Middle
top 3 0/6
Top 26%
won 0/6
Middle
Top 19%
top 3 2/8
★Top 20%
won 4/12
Top 18%
won 0/1
Top 25%
top 3 0/4
Immortal Outlaw
Bottom 7%
Bottom 7%
won 0/8
Bottom 9%
Middle
won 0/6
Bottom 15%
won 0/12
Bottom 25%
top 3 0/8
Bottom 21%
won 0/12
Bottom 21%
won 0/1
Middle
top 3 0/4
Bottom 7%
won 0/4
Sin to Win
Middle
top 3 1/20
Middle
won 0/8
Bottom 31%
top 3 0/6
Bottom 32%
won 0/12
Bottom 25%
top 3 0/8
Top 36%
Bottom 39%
won 0/4
Evolving Spirit
Bottom 27%
top 3 1/20
Top 39%
won 0/6
Bottom 4%
won 0/12
Top 29%
top 3 0/8
Top 31%
won 0/12
Middle
top 3 0/4
Everyone Wishes
★Top 6%
top 3 7/20
Top 18%
won 0/8
Top 9%
top 3 2/6
Bottom 30%
won 0/6
Bottom 31%
Bottom 31%
top 3 2/8
Bottom 16%
Bottom 28%
Bottom 31%
★Top 10%
won 0/4
Apollo II
Top 37%
top 3 2/20
Top 32%
won 0/8
Bottom 36%
top 3 1/6
Bottom 26%
won 0/6
Bottom 6%
Middle
Bottom 26%
Middle
Bottom 25%
Middle
won 0/4
Perfect Cadence
Middle
top 3 3/20
Top 28%
won 0/8
Top 13%
top 3 0/6
★Top 9%
Middle
Bottom 25%
Bottom 15%
Bottom 24%
★Top 14%
top 3 2/4
Middle
won 0/4
Deal with the Devil
Bottom 13%
won 0/6
Bottom 17%
won 0/12
Bottom 19%
top 3 0/8
Bottom 7%
won 0/12
Bottom 14%
top 3 0/4
Finish line menace
Bottom 12%
Bottom 6%
won 0/12
Bottom 13%
won 0/12
Bottom 19%
top 3 0/4
Bottom 6%
won 0/4
Fighter Jet
Bottom 18%
Bottom 26%
won 0/12
Middle
won 1/12
Bottom 13%
won 0/4
Mad Maxie
Bottom 15%
Bottom 21%
top 3 0/6
Middle
won 0/12
Bottom 34%
top 3 0/4
Bottom 15%
won 0/4

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Dongle841.1× avg
DoubleDealing820.9× avg
Lucifer's Horcrux800.7× avg
Panzer Division800.4× avg
Jetwave Warrior681.1× avg
Drag680.3× avg
Grid Warrior681.1× avg
Immortal Outlaw660.0× avg
Sin to Win660.5× avg
Evolving Spirit660.2× avg
Everyone Wishes611.9× avg
Apollo II540.8× avg
Perfect Cadence530.9× avg
Deal with the Devil500.0× avg
Finish line menace410.0× avg
Fighter Jet360.5× avg
Mad Maxie340.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%13%
22200m 24 gate madness100%35%
31000m 22 gate WTA100%0%
42200m 24 gate madness100%35%
52000m 22 gate WTA100%13%
61800m 24 gate madness100%32%
71600m 22 gate WTA100%25%
81400m 24 gate madness100%25%
91200m 22 gate WTA100%67%
102200m 24 gate madness100%35%
111400m 22 gate WTA100%0%
121000m 24 gate madness100%50%
132200m 22 gate WTA100%25%
141400m 24 gate madness100%25%
151600m 22 gate WTA100%25%
161800m 24 gate madness100%32%
172000m 22 gate WTA100%13%
182200m 24 gate madness100%35%
191200m 22 gate WTA100%67%
202200m 24 gate madness95%35%
211000m 22 gate WTA76%0%
221800m 24 gate madness71%32%
231000m 22 gate WTA71%0%
241200m 24 gate madness67%0%
251400m 22 gate WTA52%0%
261600m 24 gate madness38%0%
271000m 22 gate WTA33%0%
281800m 24 gate madness14%32%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).