- 2200m 4 gate WTA 25% · 11th of 11 · 9 rounds
- 2200m 16 gate WTA 30% · 9th of 11 · 10 rounds
- 1400m 4 gate WTA 14% · 11th of 11 · 7 rounds
- 1800m 4 gate WTA 60% · 4th of 11 · 10 rounds
- 1400m 6 gate WTA 62% · 3rd of 11 · 8 rounds
- 2000m 6 gate WTA 53% · 5th of 11 · 15 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Glory
The races that come up most on Glory, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1600m24 gate WTAavg 4.2% · 3.6/map | 2000m6 gate WTAavg 17% · 2.9/map | 1200m6 gate WTAavg 17% · 2.2/map | 1000m4 gate WTAavg 25% · 2.0/map | 1400m16 gate WTAavg 6.3% · 2.0/map | 2200m16 gate WTAavg 6.3% · 2.0/map | 1800m4 gate WTAavg 25% · 1.9/map | 2200m4 gate WTAavg 25% · 1.8/map | 1400m6 gate WTAavg 17% · 1.7/map | 1400m4 gate WTAavg 25% · 1.4/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Panzer Division | ★Top 26% won 2/13 | Top 23% won 2/15 | Top 19% won 2/10 | ★Top 14% won 4/10 | Top 37% won 0/9 | |||||
| Grid Warrior | Middle won 0/13 | ★Top 31% | Middle won 2/5 | Top 21% won 0/5 | Top 31% won 1/8 | Middle won 0/7 | ||||
| Dongle | Middle won 1/13 | Top 33% won 0/5 | Middle won 0/10 | Top 38% won 1/8 | ||||||
| Drag | Bottom 33% won 0/13 | Bottom 31% | Bottom 28% won 0/5 | Bottom 37% won 0/5 | ||||||
| Jetwave Warrior | Bottom 36% won 0/13 | ★Top 20% won 1/5 | ★Top 26% won 3/8 | ★Top 31% won 2/7 | ||||||
| Lucifer's Horcrux | Bottom 22% won 0/13 | Bottom 25% won 0/5 | Bottom 16% won 0/10 | Bottom 4% | Bottom 10% | |||||
| Everyone Wishes | ★Top 8% won 3/15 | ★Top 11% won 1/10 | ★Top 16% won 2/9 | |||||||
| Immortal Outlaw | Bottom 14% won 0/13 | Bottom 21% won 0/5 | ||||||||
| Deal with the Devil | Bottom 16% won 0/13 | Bottom 18% won 0/10 | ||||||||
| DoubleDealing | Top 31% won 2/13 | Bottom 23% won 0/5 | Bottom 23% won 0/10 | Bottom 22% | ||||||
| Perfect Cadence | Middle | Middle won 3/15 | Bottom 22% | Middle won 0/10 | Top 32% won 2/10 | |||||
| Evolving Spirit | Bottom 5% | Top 34% won 1/5 | ||||||||
| Finish line menace | Bottom 6% won 0/13 | |||||||||
| Fighter Jet | Bottom 25% won 0/13 | |||||||||
| Mad Maxie | Middle won 1/13 | |||||||||
| Apollo II | Middle | Middle | Middle won 0/10 | Bottom 21% | ||||||
| Sin to Win | Bottom 32% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Glory, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).