Team report · Pro league · alpha

HellBound Legends

Power 48.6 · #9 of 12 on Glory · Power Rankings
Compare with
Losing the most points
  • 2200m 4 gate WTA 25% · 11th of 11 · 9 rounds
  • 2200m 16 gate WTA 30% · 9th of 11 · 10 rounds
  • 1400m 4 gate WTA 14% · 11th of 11 · 7 rounds
Winning the most points
  • 1800m 4 gate WTA 60% · 4th of 11 · 10 rounds
  • 1400m 6 gate WTA 62% · 3rd of 11 · 8 rounds
  • 2000m 6 gate WTA 53% · 5th of 11 · 15 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Glory

The races that come up most on Glory, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

HellBound Legends
Core1600m24 gate WTAavg 4.2% · 3.6/map2000m6 gate WTAavg 17% · 2.9/map1200m6 gate WTAavg 17% · 2.2/map1000m4 gate WTAavg 25% · 2.0/map1400m16 gate WTAavg 6.3% · 2.0/map2200m16 gate WTAavg 6.3% · 2.0/map1800m4 gate WTAavg 25% · 1.9/map2200m4 gate WTAavg 25% · 1.8/map1400m6 gate WTAavg 17% · 1.7/map1400m4 gate WTAavg 25% · 1.4/map
Panzer Division
★Top 26%
won 2/13
Top 23%
won 2/15
Top 19%
won 2/10
★Top 14%
won 4/10
Top 37%
won 0/9
Grid Warrior
Middle
won 0/13
★Top 31%
Middle
won 2/5
Top 21%
won 0/5
Top 31%
won 1/8
Middle
won 0/7
Dongle
Middle
won 1/13
Top 33%
won 0/5
Middle
won 0/10
Top 38%
won 1/8
Drag
Bottom 33%
won 0/13
Bottom 31%
Bottom 28%
won 0/5
Bottom 37%
won 0/5
Jetwave Warrior
Bottom 36%
won 0/13
★Top 20%
won 1/5
★Top 26%
won 3/8
★Top 31%
won 2/7
Lucifer's Horcrux
Bottom 22%
won 0/13
Bottom 25%
won 0/5
Bottom 16%
won 0/10
Bottom 4%
Bottom 10%
Everyone Wishes
★Top 8%
won 3/15
★Top 11%
won 1/10
★Top 16%
won 2/9
Immortal Outlaw
Bottom 14%
won 0/13
Bottom 21%
won 0/5
Deal with the Devil
Bottom 16%
won 0/13
Bottom 18%
won 0/10
DoubleDealing
Top 31%
won 2/13
Bottom 23%
won 0/5
Bottom 23%
won 0/10
Bottom 22%
Perfect Cadence
Middle
Middle
won 3/15
Bottom 22%
Middle
won 0/10
Top 32%
won 2/10
Evolving Spirit
Bottom 5%
Top 34%
won 1/5
Finish line menace
Bottom 6%
won 0/13
Fighter Jet
Bottom 25%
won 0/13
Mad Maxie
Middle
won 1/13
Apollo II
Middle
Middle
Middle
won 0/10
Bottom 21%
Sin to Win
Bottom 32%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Panzer Division841.0× avg
Grid Warrior800.8× avg
Dongle710.9× avg
Drag650.6× avg
Jetwave Warrior651.4× avg
Lucifer's Horcrux650.0× avg
Everyone Wishes591.2× avg
Immortal Outlaw581.0× avg
Deal with the Devil570.0× avg
DoubleDealing550.8× avg
Perfect Cadence481.3× avg
Evolving Spirit342.9× avg
Finish line menace330.0× avg
Fighter Jet280.0× avg
Mad Maxie280.8× avg
Apollo II280.0× avg
Sin to Win140.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Glory, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.

11000m 4 gate WTA100%40%
21200m 6 gate WTA100%—
31400m 16 gate WTA100%40%
41600m 24 gate WTA100%48%
51800m 4 gate WTA100%60%
62000m 6 gate WTA100%53%
72200m 16 gate WTA100%30%
81200m 24 gate WTA100%20%
92200m 4 gate WTA100%25%
102000m 6 gate WTA100%53%
112200m 16 gate WTA100%30%
121600m 24 gate WTA100%48%
131400m 4 gate WTA100%14%
141400m 6 gate WTA100%62%
151000m 16 gate WTA100%60%
161400m 24 gate WTA100%40%
171000m 4 gate WTA100%40%
181200m 6 gate WTA100%—
191400m 16 gate WTA100%40%
201600m 24 gate WTA96%48%
211800m 4 gate WTA91%60%
222000m 6 gate WTA91%53%
231600m 16 gate WTA91%0%
241800m 24 gate WTA83%75%
252200m 4 gate WTA78%25%
261400m 6 gate WTA74%62%
271800m 16 gate WTA70%0%
281600m 24 gate WTA57%48%
291400m 4 gate WTA39%14%
301200m 6 gate WTA17%—
311000m 16 gate WTA9%60%
322200m 24 gate WTA9%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).