Team report · Pro league · alpha

HellBound Legends

Power 39.9 · #12 of 12 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1000m 1v1 26% · 11th of 12 · 15 rounds
  • 2200m 1v1 29% · 8th of 11 · 8 rounds
  • 2000m 6 gate madness 29% · 10th of 11 · 10 rounds
Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Panzer Division380.8× avg
Jetwave Warrior330.7× avg
Perfect Cadence290.9× avg
Everyone Wishes291.0× avg
Drag280.8× avg
Dongle250.9× avg
Lucifer's Horcrux160.4× avg
Grid Warrior131.0× avg
Immortal Outlaw131.2× avg
DoubleDealing81.3× avg
Mad Maxie40.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%26%
21000m 6 gate madness100%47%
31200m 12 gate WTA100%25%
41400m 1v1100%33%
51200m 6 gate madness100%48%
61800m 1v1100%30%
71600m 6 gate madness100%50%
81800m 12 gate WTA100%75%
92200m 1v1100%29%
102000m 6 gate madness100%29%
112200m 6 gate madness100%41%
121000m 1v1100%26%
131000m 6 gate madness100%47%
141400m 1v1100%33%
151200m 6 gate madness100%48%
161800m 1v1100%30%
171600m 6 gate madness100%50%
182200m 1v1100%29%
191000m 1v195%26%
201200m 6 gate madness95%48%
212000m 6 gate madness89%29%
222200m 6 gate madness84%41%
232200m 1v184%29%
241000m 1v184%26%
251400m 1v179%33%
262000m 6 gate madness68%29%
271800m 1v163%30%
281000m 6 gate madness53%47%
292200m 1v137%29%
301200m 6 gate madness26%48%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).