- 2200m 24 gate madness 40% · 17th of 24 · 10 rounds
- 1200m 22 gate WTA 84% · 3rd of 24 · 6 rounds
- 1600m 22 gate WTA 67% · 6th of 24 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Miracles
The races that come up most on Miracles, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2200m24 gate madnessavg 13% · 5.1/map | 2000m22 gate WTAavg 4.5% · 3.3/map | 1800m24 gate madnessavg 13% · 3.2/map | 1000m22 gate WTAavg 4.5% · 3.1/map | 1600m22 gate WTAavg 4.5% · 2.0/map | 1400m24 gate madnessavg 13% · 2.0/map | 1200m22 gate WTAavg 4.5% · 1.9/map | 1400m22 gate WTAavg 4.5% · 1.6/map | 1000m24 gate madnessavg 13% · 1.0/map | 2200m22 gate WTAavg 4.5% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Left Eye Lopez | Bottom 3% top 3 0/10 | Bottom 4% won 0/4 | Bottom 16% top 3 0/4 | Bottom 16% won 0/5 | Bottom 17% won 0/6 | Bottom 28% top 3 0/4 | Bottom 31% won 0/6 | Bottom 21% top 3 0/2 | Bottom 1% won 0/3 | |
| Twat | Bottom 7% top 3 0/10 | Bottom 6% won 0/4 | Bottom 7% top 3 0/4 | Bottom 5% won 0/5 | Bottom 13% won 0/6 | Bottom 7% top 3 0/4 | Bottom 6% won 0/6 | Bottom 6% won 0/2 | Bottom 6% top 3 0/2 | Bottom 5% won 0/3 |
| Nani | Top 26% top 3 2/10 | Middle won 1/4 | Top 21% top 3 1/4 | Top 4% won 0/5 | Top 27% won 0/6 | Top 14% top 3 1/4 | Top 10% won 0/6 | Top 11% won 1/2 | Top 4% top 3 0/2 | Top 20% won 0/3 |
| Cecilia | Top 31% top 3 3/10 | Top 15% won 0/4 | Top 27% top 3 0/4 | Top 26% won 0/5 | Top 19% won 0/6 | Middle top 3 0/4 | Middle won 0/6 | Middle won 1/2 | Top 26% top 3 0/2 | Top 29% won 0/3 |
| Expensive Earth | Bottom 1% top 3 0/10 | Bottom 1% won 0/4 | Bottom 6% won 0/5 | Bottom 1% won 0/6 | Bottom 4% top 3 0/4 | Bottom 14% won 0/6 | Bottom 4% won 0/2 | Bottom 8% top 3 0/2 | Bottom 1% won 0/3 | |
| Carrick | Top 23% top 3 0/10 | ★Top 10% won 0/4 | ★Top 11% top 3 2/4 | ★Top 2% won 3/6 | Top 5% top 3 0/4 | Top 20% won 1/4 | Top 3% won 0/2 | Top 35% | ★Top 17% won 1/3 | |
| Speedy Freak | Middle top 3 1/10 | Middle top 3 0/2 | Top 7% won 1/5 | Middle won 0/6 | Top 20% top 3 0/4 | Top 11% won 1/6 | Top 7% top 3 0/2 | |||
| Work from home | Middle top 3 4/10 | Middle won 0/4 | Top 26% top 3 1/4 | ★Top 1% won 1/5 | Top 17% won 1/2 | Top 16% top 3 1/4 | ★Top 5% won 2/6 | Top 22% won 0/2 | ★Top 1% top 3 2/2 | |
| Hoofey | Bottom 33% top 3 0/10 | Middle won 0/4 | Middle top 3 0/4 | Top 30% won 0/6 | ||||||
| Couch Potato | ★Top 20% top 3 1/10 | Top 20% won 1/4 | Top 27% top 3 1/4 | Middle won 0/6 | Middle top 3 0/2 | Top 22% won 1/3 | ||||
| Living Mirage | Middle top 3 1/10 | Middle won 0/4 | Middle top 3 1/4 | Middle won 0/5 | Middle top 3 0/2 | Middle won 0/3 | ||||
| J J Gabriel | Middle top 3 1/4 | Top 9% won 0/5 | Top 24% won 0/2 | Top 7% top 3 0/4 | Top 7% won 0/6 | Top 8% won 0/2 | Top 9% top 3 0/2 | |||
| Ok Blood Sprinter | Bottom 1% top 3 0/2 | Bottom 1% won 0/5 | Bottom 1% top 3 0/4 | Bottom 3% won 0/6 | Bottom 1% won 0/2 | Bottom 2% top 3 0/2 | Bottom 5% won 0/3 | |||
| Snow Phantom | Bottom 12% top 3 0/5 | Bottom 18% top 3 0/2 | Bottom 10% won 0/3 | Bottom 14% won 0/3 | ||||||
| Ibra | Middle top 3 0/5 | Top 34% top 3 0/2 | Top 5% won 0/2 | Top 22% won 0/1 | ★Top 4% top 3 0/2 | Top 6% won 0/3 | ★Top 2% won 0/1 | Top 5% top 3 0/1 | Top 40% won 0/1 | |
| Blazing Crystal | Bottom 31% won 0/4 | Bottom 3% won 0/6 | Bottom 28% won 0/3 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).