- 2000m 12 gate madness 33% · 12th of 22 · 6 rounds
- 1000m 6 gate madness 17% · 18th of 22 · 6 rounds
- 2200m 6 gate madness 33% · 15th of 22 · 6 rounds
- 1800m 4 gate WTA 79% · 3rd of 22 · 8 rounds
- 1600m 1v1 67% · 8th of 22 · 6 rounds
- 1000m 24 gate madness 83% · 3rd of 22 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.5/map | 2200m24 gate madnessavg 13% · 1.3/map | 2200m6 gate WTAavg 17% · 1.2/map | 1800m4 gate WTAavg 25% · 1.1/map | 2000m4 gate WTAavg 25% · 1.0/map | 1000m1v1avg 50% · 1.0/map | 2200m6 gate madnessavg 50% · 1.0/map | 1800m24 gate madnessavg 13% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Carrick | Top 34% top 3 1/6 | Middle top 3 3/6 | Top 23% top 3 0/3 | Bottom 38% won 3/8 | Top 37% won 5/8 | Middle won 3/6 | Bottom 23% top 3 5/6 | Top 11% top 3 2/6 | ||
| Cecilia | Top 30% top 3 1/6 | ★Top 38% won 3/5 | Middle top 3 2/6 | Top 31% top 3 0/3 | Bottom 34% won 0/6 | Middle won 0/6 | Bottom 25% top 3 2/5 | Top 27% top 3 1/6 | ||
| Couch Potato | ★Top 13% top 3 3/5 | Middle top 3 4/5 | Top 20% top 3 1/2 | Middle won 1/6 | ★Top 20% won 1/5 | Middle top 3 0/5 | Top 27% top 3 2/5 | |||
| Work from home | Middle top 3 1/3 | ★Top 1% won 4/6 | Top 26% top 3 0/5 | |||||||
| Twat | Bottom 8% top 3 0/6 | Bottom 7% top 3 1/2 | Bottom 7% top 3 0/6 | |||||||
| J J Gabriel | Middle top 3 1/5 | |||||||||
| Expensive Earth | Bottom 1% top 3 0/3 | |||||||||
| Nani | Top 26% top 3 0/2 | Top 21% | ||||||||
| Left Eye Lopez | Bottom 3% top 3 0/3 | Bottom 16% top 3 0/5 | ||||||||
| Hoofey | Bottom 32% top 3 1/6 | Bottom 33% top 3 0/3 | Bottom 12% | Middle top 3 0/6 | ||||||
| Ok Blood Sprinter | Bottom 1% top 3 0/6 | |||||||||
| Blazing Crystal | Bottom 27% top 3 0/5 | |||||||||
| Living Mirage | Middle top 3 0/2 | Middle top 3 1/6 | ||||||||
| Ascend | Top 17% top 3 0/1 | Middle won 1/1 | Top 29% top 3 0/1 | Bottom 35% won 0/2 | ★Top 30% won 0/2 | Top 32% | Bottom 29% top 3 0/1 | ★Top 10% top 3 0/1 | ||
| Speedy Freak | Middle top 3 0/2 | Middle top 3 1/4 | ||||||||
| Ibra | Middle | Top 34% top 3 0/2 | ||||||||
| Snow Phantom | Bottom 12% top 3 0/1 | Bottom 18% top 3 1/4 | ||||||||
| Anora | Middle top 3 0/1 | Middle top 3 0/1 | Middle top 3 1/1 | Bottom 37% top 3 0/1 | ||||||
| S Nova | ★Top 9% | Top 17% | Top 12% | |||||||
| Arc Raider | Middle top 3 0/1 | Top 35% top 3 0/1 | ||||||||
| Radicalised WFH | Bottom 5% top 3 0/1 | Bottom 6% top 3 0/1 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).