Compare with
Losing the most points
- 2000m 12 gate madness 33% · 12th of 22 · 6 rounds
- 1000m 6 gate madness 17% · 18th of 22 · 6 rounds
- 2200m 6 gate madness 33% · 15th of 22 · 6 rounds
Winning the most points
- 1800m 4 gate WTA 79% · 4th of 22 · 8 rounds
- 1600m 1v1 67% · 7th of 22 · 6 rounds
- 1000m 24 gate madness 83% · 3rd of 22 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1800m 4 gate WTA
← all coresMeasure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
12000m 4 gate WTA100%67%
22200m 6 gate WTA100%64%
31000m 1v1100%67%
42200m 6 gate madness100%33%
52000m 12 gate madness100%33%
61800m 24 gate madness100%67%
71600m 4 gate WTA100%50%
81200m 6 gate WTA100%33%
91600m 1v1100%67%
101000m 6 gate madness100%17%
111400m 12 gate madness100%50%
121000m 24 gate madness100%83%
131200m 4 gate WTA100%50%
142000m 6 gate WTA100%67%
151600m 1v1100%67%
161800m 6 gate madness100%50%
172000m 12 gate madness100%33%
182200m 24 gate madness98%67%
191800m 4 gate WTA98%79%
201800m 6 gate WTA96%50%
212000m 1v192%—
221600m 6 gate madness88%33%
231000m 12 gate madness88%—
241200m 24 gate madness84%60%
251400m 4 gate WTA71%40%
261600m 6 gate WTA63%25%
271400m 1v149%100%
281800m 6 gate madness47%50%
291800m 12 gate madness39%33%
302200m 24 gate madness33%67%
311800m 4 gate WTA14%79%
322200m 6 gate WTA14%64%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).