Team report · Lower league

North West

Power 55.9 · #10 of 40 on Measure · Power Rankings
Compare with
Losing the most points
  • 1400m 12 gate madness 9% · 36th of 37 · 11 rounds
  • 1800m 6 gate madness 34% · 34th of 39 · 17 rounds
  • 2200m 24 gate madness 35% · 29th of 39 · 13 rounds
Winning the most points
  • 1600m 1v1 68% · 3rd of 40 · 22 rounds
  • 2000m 1v1 73% · 6th of 37 · 11 rounds
  • 1600m 4 gate WTA 73% · 6th of 37 · 11 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

North West
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map2000m1v1avg 50% · 1.0/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map
Ascend
29%
top 3 10/22
52%
won 15/22
52%
13%
top 3 1/13
17%
won 3/13
★28%
won 3/13
53%
won 8/11
49%
25%
top 3 2/11
29%
won 5/11
Carrick
28%
top 3 8/22
53%
51%
top 3 8/17
14%
top 3 4/13
18%
won 1/13
28%
won 3/13
50%
49%
30%
top 3 5/11
27%
won 1/11
Cecilia
28%
top 3 4/22
52%
51%
top 3 9/17
13%
top 3 3/13
17%
26%
51%
50%
26%
top 3 1/11
27%
Couch Potato
★30%
top 3 8/22
51%
51%
top 3 7/17
★15%
top 3 3/13
★19%
won 2/13
26%
★55%
49%
—
★29%
Work from home
20%
51%
48%
9.9%
top 3 0/13
14%
25%
44%
★57%
won 7/11
29%
20%
Ibra
28%
50%
45%
11%
15%
23%
50%
53%
★30%
28%
Nani
21%
48%
49%
14%
top 3 3/13
17%
26%
43%
53%
28%
top 3 2/11
21%
Twat
15%
top 3 3/22
★54%
48%
6.3%
9.8%
20%
46%
49%
18%
top 3 0/11
18%
Arc Raider
—
49%
46%
10%
top 3 1/13
14%
24%
—
52%
29%
—
Speedy Freak
15%
47%
45%
9.9%
top 3 0/13
13%
23%
37%
52%
27%
16%
J J Gabriel
19%
47%
43%
—
—
21%
45%
52%
30%
20%
Expensive Earth
13%
49%
44%
6.3%
top 3 0/13
8.7%
18%
42%
52%
18%
top 3 1/11
15%
Hoofey
21%
top 3 2/22
54%
51%
8.4%
top 3 0/13
12%
24%
46%
—
14%
22%
Radicalised WFH
—
—
41%
6.3%
top 3 0/13
9.0%
17%
—
54%
20%
—
Left Eye Lopez
14%
47%
43%
6.3%
top 3 0/13
8.7%
19%
43%
50%
25%
16%
Ok Blood Sprinter
15%
—
39%
6.3%
9.4%
16%
44%
52%
16%
17%
Living Mirage
21%
48%
46%
9.2%
13%
23%
46%
48%
—
21%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Ascend2021.2× avg
Carrick1861.2× avg
Cecilia1271.3× avg
Couch Potato1021.1× avg
Work from home881.1× avg
Ibra741.3× avg
Nani711.3× avg
Twat690.2× avg
Arc Raider661.0× avg
Speedy Freak551.4× avg
J J Gabriel531.2× avg
Expensive Earth 490.1× avg
Hoofey460.2× avg
Radicalised WFH450.2× avg
Left Eye Lopez240.0× avg
Ok Blood Sprinter220.0× avg
Living Mirage110.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%55%
22200m 6 gate WTA100%53%
31000m 1v1100%64%
42200m 6 gate madness100%45%
52000m 12 gate madness100%59%
61800m 24 gate madness100%36%
71600m 4 gate WTA100%73%
81200m 6 gate WTA100%64%
91600m 1v1100%68%
101000m 6 gate madness100%64%
111400m 12 gate madness100%9%
121000m 24 gate madness100%45%
131200m 4 gate WTA100%55%
142000m 6 gate WTA100%55%
151600m 1v1100%68%
161800m 6 gate madness100%34%
172000m 12 gate madness100%59%
182200m 24 gate madness99%35%
191800m 4 gate WTA99%53%
201800m 6 gate WTA98%73%
212000m 1v196%73%
221600m 6 gate madness91%73%
231000m 12 gate madness82%60%
241200m 24 gate madness77%70%
251400m 4 gate WTA68%50%
261600m 6 gate WTA58%33%
271400m 1v149%50%
281800m 6 gate madness38%34%
291800m 12 gate madness30%75%
302200m 24 gate madness19%35%
311800m 4 gate WTA11%53%
322200m 6 gate WTA11%53%
332000m 1v17%73%
341800m 6 gate madness7%34%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).