Team report · all teams

North West

Power 42.1 · #25 of 32 on Measure · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

North West
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map
Ascend
Top 12%
top 3 1/2
Top 27%
won 1/2
★Top 27%
Top 28%
top 3 0/1
Top 31%
won 0/1
★Top 13%
won 0/1
Middle
Top 37%
top 3 0/1
Top 13%
won 0/1
Middle
top 3 0/1
Carrick
Top 23%
top 3 0/2
Top 18%
Top 35%
top 3 1/1
Top 21%
top 3 1/1
Top 27%
won 0/1
Top 17%
won 1/1
Middle
Top 8%
top 3 1/1
Top 24%
won 0/1
Middle
top 3 1/1
Cecilia
Top 21%
top 3 0/2
Top 20%
Top 39%
top 3 1/1
Top 29%
top 3 0/1
Top 33%
Top 28%
Middle
Top 36%
top 3 0/1
Top 22%
Middle
Couch Potato
★Top 9%
top 3 1/2
Top 39%
Top 34%
top 3 0/1
★Top 19%
top 3 0/1
★Top 20%
won 0/1
Top 26%
Middle
—
★Top 9%
★Top 29%
top 3 0/1
Work from home
Bottom 35%
Top 31%
Middle
Middle
top 3 0/1
Middle
Top 37%
★Top 1%
won 0/1
Top 13%
Bottom 31%
Bottom 34%
Ibra
Top 18%
Middle
Bottom 28%
Middle
Middle
Middle
Top 14%
★Top 6%
Top 19%
Bottom 30%
Nani
Middle
Bottom 37%
Middle
Top 25%
top 3 0/1
Top 31%
Top 31%
Top 14%
Top 17%
top 3 0/1
Bottom 35%
Middle
Twat
Bottom 13%
top 3 0/2
★Top 11%
Middle
Bottom 6%
Bottom 11%
Bottom 19%
Middle
Bottom 13%
top 3 0/1
Bottom 18%
Bottom 28%
Arc Raider
—
Middle
Bottom 33%
Middle
top 3 0/1
Middle
Middle
Top 20%
Top 12%
—
Bottom 29%
Speedy Freak
Bottom 11%
Bottom 26%
Bottom 25%
Middle
top 3 0/1
Bottom 39%
Middle
Top 17%
Top 23%
Bottom 7%
Bottom 22%
J J Gabriel
Bottom 30%
Bottom 24%
Bottom 18%
—
—
Bottom 32%
Top 16%
Top 7%
Bottom 29%
—
Hoofey
Middle
top 3 0/2
Top 12%
Middle
Bottom 34%
top 3 0/1
Bottom 30%
Middle
—
Bottom 2%
Bottom 39%
Bottom 28%
Radicalised WFH
—
—
Bottom 12%
Bottom 4%
top 3 0/1
Bottom 5%
Bottom 8%
Top 7%
Bottom 26%
—
Bottom 8%
Expensive Earth
Bottom 2%
Bottom 38%
Bottom 22%
Bottom 1%
top 3 0/1
Bottom 3%
Bottom 9%
Top 20%
Bottom 15%
top 3 0/1
Bottom 6%
Bottom 9%
Ok Blood Sprinter
Bottom 9%
—
Bottom 8%
Bottom 6%
Bottom 8%
Bottom 4%
Top 26%
Bottom 6%
Bottom 13%
Bottom 15%
Left Eye Lopez
Bottom 6%
Bottom 24%
Bottom 16%
Bottom 3%
top 3 0/1
Bottom 3%
Bottom 14%
Middle
Top 40%
Bottom 9%
Bottom 5%
Living Mirage
Middle
Bottom 35%
Bottom 31%
Middle
Bottom 35%
Middle
Bottom 33%
—
Bottom 37%
Bottom 23%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Ascend181.0× avg
Carrick161.7× avg
Cecilia110.4× avg
Couch Potato80.5× avg
Work from home81.5× avg
Ibra71.2× avg
Nani70.0× avg
Twat60.0× avg
Arc Raider60.0× avg
Speedy Freak54.0× avg
J J Gabriel50.9× avg
Hoofey40.0× avg
Radicalised WFH40.0× avg
Expensive Earth 40.0× avg
Ok Blood Sprinter20.0× avg
Left Eye Lopez20.0× avg
Living Mirage10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%0%
22200m 6 gate WTA100%0%
31000m 1v1100%0%
42200m 6 gate madness100%0%
52000m 12 gate madness100%0%
61800m 24 gate madness100%0%
71600m 4 gate WTA100%100%
81200m 6 gate WTA100%100%
91600m 1v1100%50%
101000m 6 gate madness100%100%
111400m 12 gate madness100%0%
121000m 24 gate madness100%100%
131200m 4 gate WTA100%0%
142000m 6 gate WTA100%0%
151600m 1v1100%50%
161800m 6 gate madness100%100%
172000m 12 gate madness100%0%
182200m 24 gate madness100%0%
191800m 4 gate WTA96%100%
201800m 6 gate WTA95%100%
212000m 1v192%100%
221600m 6 gate madness86%0%
231000m 12 gate madness78%0%
241200m 24 gate madness73%100%
251400m 4 gate WTA66%0%
261600m 6 gate WTA56%100%
271400m 1v140%0%
281800m 6 gate madness33%100%
291800m 12 gate madness26%—
302200m 24 gate madness18%0%
311800m 4 gate WTA10%100%
322200m 6 gate WTA10%0%
332000m 1v15%100%
341800m 6 gate madness5%100%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).