No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 0% 1r · 1.0/map | 0% 1r · 0.4/map | 50% 2r · 2.0/map | 100% 1r · 1.0/map | |||
| 6 gate madness | 100% 1r · 1.0/map | — | 0% 1r · 0.9/map | 100% 1r · 1.4/map | 0% 1r · 1.0/map | ||
| 12 gate madness | 0% 1r · 0.8/map | 0% 1r · 1.0/map | — | 0% 2r · 2.0/map | |||
| 24 gate madness | 100% 1r · 1.0/map | 100% 1r · 0.8/map | — | 0% 1r · 1.0/map | 0% 1r · 1.2/map | ||
| 4 gate WTA | 0% 1r · 1.0/map | 0% 1r · 0.7/map | 100% 1r · 1.0/map | 100% 1r · 1.1/map | 0% 1r · 1.0/map | ||
| 6 gate WTA | 100% 1r · 1.0/map | 100% 1r · 0.6/map | 100% 1r · 0.9/map | 0% 1r · 1.0/map | 0% 1r · 1.1/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.4/map | 2200m24 gate madnessavg 13% · 1.2/map | 2200m6 gate WTAavg 17% · 1.1/map | 1800m4 gate WTAavg 25% · 1.1/map | 1000m1v1avg 50% · 1.0/map | 1400m12 gate madnessavg 25% · 1.0/map | 2000m4 gate WTAavg 25% · 1.0/map | 2200m6 gate madnessavg 50% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Ascend | Top 12% top 3 1/2 | Top 27% won 1/2 | ★Top 27% | Top 28% top 3 0/1 | Top 31% won 0/1 | ★Top 13% won 0/1 | Middle | Top 37% top 3 0/1 | Top 13% won 0/1 | Middle top 3 0/1 |
| Carrick | Top 23% top 3 0/2 | Top 18% | Top 35% top 3 1/1 | Top 21% top 3 1/1 | Top 27% won 0/1 | Top 17% won 1/1 | Middle | Top 8% top 3 1/1 | Top 24% won 0/1 | Middle top 3 1/1 |
| Cecilia | Top 21% top 3 0/2 | Top 20% | Top 39% top 3 1/1 | Top 29% top 3 0/1 | Top 33% | Top 28% | Middle | Top 36% top 3 0/1 | Top 22% | Middle |
| Couch Potato | ★Top 9% top 3 1/2 | Top 39% | Top 34% top 3 0/1 | ★Top 19% top 3 0/1 | ★Top 20% won 0/1 | Top 26% | Middle | — | ★Top 9% | ★Top 29% top 3 0/1 |
| Work from home | Bottom 35% | Top 31% | Middle | Middle top 3 0/1 | Middle | Top 37% | ★Top 1% won 0/1 | Top 13% | Bottom 31% | Bottom 34% |
| Ibra | Top 18% | Middle | Bottom 28% | Middle | Middle | Middle | Top 14% | ★Top 6% | Top 19% | Bottom 30% |
| Nani | Middle | Bottom 37% | Middle | Top 25% top 3 0/1 | Top 31% | Top 31% | Top 14% | Top 17% top 3 0/1 | Bottom 35% | Middle |
| Twat | Bottom 13% top 3 0/2 | ★Top 11% | Middle | Bottom 6% | Bottom 11% | Bottom 19% | Middle | Bottom 13% top 3 0/1 | Bottom 18% | Bottom 28% |
| Arc Raider | — | Middle | Bottom 33% | Middle top 3 0/1 | Middle | Middle | Top 20% | Top 12% | — | Bottom 29% |
| Speedy Freak | Bottom 11% | Bottom 26% | Bottom 25% | Middle top 3 0/1 | Bottom 39% | Middle | Top 17% | Top 23% | Bottom 7% | Bottom 22% |
| J J Gabriel | Bottom 30% | Bottom 24% | Bottom 18% | — | — | Bottom 32% | Top 16% | Top 7% | Bottom 29% | — |
| Hoofey | Middle top 3 0/2 | Top 12% | Middle | Bottom 34% top 3 0/1 | Bottom 30% | Middle | — | Bottom 2% | Bottom 39% | Bottom 28% |
| Radicalised WFH | — | — | Bottom 12% | Bottom 4% top 3 0/1 | Bottom 5% | Bottom 8% | Top 7% | Bottom 26% | — | Bottom 8% |
| Expensive Earth | Bottom 2% | Bottom 38% | Bottom 22% | Bottom 1% top 3 0/1 | Bottom 3% | Bottom 9% | Top 20% | Bottom 15% top 3 0/1 | Bottom 6% | Bottom 9% |
| Ok Blood Sprinter | Bottom 9% | — | Bottom 8% | Bottom 6% | Bottom 8% | Bottom 4% | Top 26% | Bottom 6% | Bottom 13% | Bottom 15% |
| Left Eye Lopez | Bottom 6% | Bottom 24% | Bottom 16% | Bottom 3% top 3 0/1 | Bottom 3% | Bottom 14% | Middle | Top 40% | Bottom 9% | Bottom 5% |
| Living Mirage | Middle | Bottom 35% | Bottom 31% | Middle | Bottom 35% | Middle | Bottom 33% | — | Bottom 37% | Bottom 23% |
Cores
Click a heat-map cell to see who ran that segment| Core | Races | Earns the point | Best segment | Needs work |
|---|---|---|---|---|
| Ascend | 18 | 1.0× avg | — | — |
| Carrick | 16 | 1.7× avg | — | — |
| Cecilia | 11 | 0.4× avg | — | — |
| Couch Potato | 8 | 0.5× avg | — | — |
| Work from home | 8 | 1.5× avg | — | — |
| Ibra | 7 | 1.2× avg | — | — |
| Nani | 7 | 0.0× avg | — | — |
| Twat | 6 | 0.0× avg | — | — |
| Arc Raider | 6 | 0.0× avg | — | — |
| Speedy Freak | 5 | 4.0× avg | — | — |
| J J Gabriel | 5 | 0.9× avg | — | — |
| Hoofey | 4 | 0.0× avg | — | — |
| Radicalised WFH | 4 | 0.0× avg | — | — |
| Expensive Earth | 4 | 0.0× avg | — | — |
| Ok Blood Sprinter | 2 | 0.0× avg | — | — |
| Left Eye Lopez | 2 | 0.0× avg | — | — |
| Living Mirage | 1 | 0.0× avg | — | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).