No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 0% 1r · 1.0/map | 0% 1r · 0.4/map | 50% 2r · 2.0/map | 100% 1r · 1.0/map | |||
| 6 gate madness | 100% 1r · 1.0/map | — | 0% 1r · 0.9/map | 100% 1r · 1.4/map | 0% 1r · 1.0/map | ||
| 12 gate madness | 0% 1r · 0.8/map | 0% 1r · 1.0/map | — | 0% 2r · 2.0/map | |||
| 24 gate madness | 100% 1r · 1.0/map | 100% 1r · 0.8/map | — | 0% 1r · 1.0/map | 0% 1r · 1.2/map | ||
| 4 gate WTA | 0% 1r · 1.0/map | 0% 1r · 0.7/map | 100% 1r · 1.0/map | 100% 1r · 1.1/map | 0% 1r · 1.0/map | ||
| 6 gate WTA | 100% 1r · 1.0/map | 100% 1r · 0.6/map | 100% 1r · 0.9/map | 0% 1r · 1.0/map | 0% 1r · 1.1/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.4/map | 2200m24 gate madnessavg 13% · 1.2/map | 2200m6 gate WTAavg 17% · 1.1/map | 1800m4 gate WTAavg 25% · 1.1/map | 1000m1v1avg 50% · 1.0/map | 1400m12 gate madnessavg 25% · 1.0/map | 2000m4 gate WTAavg 25% · 1.0/map | 2200m6 gate madnessavg 50% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Ascend | 29% top 3 1/2 | 52% won 1/2 | 52% | 13% top 3 0/1 | 17% won 0/1 | ★28% won 0/1 | 49% | 25% top 3 0/1 | 29% won 0/1 | 50% top 3 0/1 |
| Carrick | 28% top 3 0/2 | 53% | 51% top 3 1/1 | 14% top 3 1/1 | 18% won 0/1 | 28% won 1/1 | 49% | 30% top 3 1/1 | 27% won 0/1 | 48% top 3 1/1 |
| Cecilia | 28% top 3 0/2 | 52% | 51% top 3 1/1 | 13% top 3 0/1 | 17% | 26% | 50% | 26% top 3 0/1 | 27% | 49% |
| Couch Potato | ★30% top 3 1/2 | 51% | 51% top 3 0/1 | ★15% top 3 0/1 | ★19% won 0/1 | 26% | 49% | — | ★29% | ★53% top 3 0/1 |
| Work from home | 20% | 51% | 48% | 9.9% top 3 0/1 | 14% | 25% | ★57% won 0/1 | 29% | 20% | 44% |
| Ibra | 28% | 50% | 45% | 11% | 15% | 23% | 53% | ★30% | 28% | 43% |
| Nani | 21% | 48% | 49% | 14% top 3 0/1 | 17% | 26% | 53% | 28% top 3 0/1 | 21% | 47% |
| Twat | 15% top 3 0/2 | ★54% | 48% | 6.3% | 9.8% | 20% | 49% | 18% top 3 0/1 | 18% | 43% |
| Arc Raider | — | 49% | 46% | 10% top 3 0/1 | 14% | 24% | 52% | 29% | — | 43% |
| Speedy Freak | 15% | 47% | 45% | 9.9% top 3 0/1 | 13% | 23% | 52% | 27% | 16% | 41% |
| J J Gabriel | 19% | 47% | 43% | — | — | 21% | 52% | 30% | 20% | — |
| Hoofey | 21% top 3 0/2 | 54% | 51% | 8.4% top 3 0/1 | 12% | 24% | — | 14% | 22% | 43% |
| Radicalised WFH | — | — | 41% | 6.3% top 3 0/1 | 9.0% | 17% | 54% | 20% | — | 35% |
| Expensive Earth | 13% | 49% | 44% | 6.3% top 3 0/1 | 8.7% | 18% | 52% | 18% top 3 0/1 | 15% | 35% |
| Ok Blood Sprinter | 15% | — | 39% | 6.3% | 9.4% | 16% | 52% | 16% | 17% | 38% |
| Left Eye Lopez | 14% | 47% | 43% | 6.3% top 3 0/1 | 8.7% | 19% | 50% | 25% | 16% | 33% |
| Living Mirage | 21% | 48% | 46% | 9.2% | 13% | 23% | 48% | — | 21% | 41% |
Cores
Click a heat-map cell to see who ran that segment| Core | Races | Earns the point | Best segment | Needs work |
|---|---|---|---|---|
| Ascend | 18 | 1.0× avg | — | — |
| Carrick | 16 | 1.7× avg | — | — |
| Cecilia | 11 | 0.4× avg | — | — |
| Couch Potato | 8 | 0.5× avg | — | — |
| Work from home | 8 | 1.5× avg | — | — |
| Ibra | 7 | 1.2× avg | — | — |
| Nani | 7 | 0.0× avg | — | — |
| Twat | 6 | 0.0× avg | — | — |
| Arc Raider | 6 | 0.0× avg | — | — |
| Speedy Freak | 5 | 4.0× avg | — | — |
| J J Gabriel | 5 | 0.9× avg | — | — |
| Hoofey | 4 | 0.0× avg | — | — |
| Radicalised WFH | 4 | 0.0× avg | — | — |
| Expensive Earth | 4 | 0.0× avg | — | — |
| Ok Blood Sprinter | 2 | 0.0× avg | — | — |
| Left Eye Lopez | 2 | 0.0× avg | — | — |
| Living Mirage | 1 | 0.0× avg | — | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).