No weak spots with enough rounds yet.
- 2000m 6 gate WTA 67% · 3rd of 25 · 9 rounds
- 1600m 24 gate WTA 67% · 6th of 23 · 6 rounds
- 2200m 16 gate WTA 67% · 2nd of 22 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 100% 3r · 1st · 2.0/map | 33% 3r · 11th · 1.1/map | 50% 6r · 8th · 2.0/map | — | 61% 5r · 8th · 1.7/map | ||
| 6 gate WTA | — | 33% 3r · 14th · 1.5/map | 67% 9r · 3rd · 3.0/map | ||||
| 16 gate WTA | 33% 3r · 10th · 1.1/map | 67% 3r · 5th · 2.0/map | 33% 3r · 10th · 0.9/map | — | 67% 6r · 2nd · 2.0/map | ||
| 24 gate WTA | 33% 3r · 9th · 1.0/map | 33% 3r · 12th · 1.0/map | 67% 6r · 6th · 3.4/map | 50% 2r · 0.9/map | — |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Glory
The races that come up most on Glory, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1600m24 gate WTAavg 4.2% · 3.4/map | 2000m6 gate WTAavg 17% · 3.0/map | 1200m6 gate WTAavg 17% · 2.1/map | 1000m4 gate WTAavg 25% · 2.0/map | 1400m16 gate WTAavg 6.3% · 2.0/map | 1800m4 gate WTAavg 25% · 2.0/map | 2200m16 gate WTAavg 6.3% · 2.0/map | 2200m4 gate WTAavg 25% · 1.7/map | 1400m6 gate WTAavg 17% · 1.5/map | 1400m4 gate WTAavg 25% · 1.1/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Cecilia | Top 20% won 1/6 | Top 35% won 2/6 | Middle | Middle won 0/3 | Middle won 2/4 | Top 36% won 1/6 | Bottom 29% won 2/3 | Middle won 1/3 | ||
| Carrick | ★Top 2% won 1/6 | Top 34% won 1/9 | Top 37% won 1/6 | ★Top 25% won 2/6 | ||||||
| J J Gabriel | Top 23% won 0/6 | Top 14% | Top 21% won 0/3 | Top 8% won 0/3 | ||||||
| Work from home | Top 16% won 0/6 | ★Top 4% | ★Top 1% won 3/3 | Top 23% won 0/3 | ||||||
| Couch Potato | Middle won 0/6 | ★Top 20% won 3/9 | Top 26% won 0/6 | Middle won 1/5 | ||||||
| Twat | Bottom 11% won 0/6 | Bottom 5% won 0/3 | Bottom 4% won 0/6 | |||||||
| Expensive Earth | Bottom 1% won 0/6 | Bottom 1% won 0/6 | ||||||||
| Nani | Top 26% won 0/4 | Top 13% won 0/2 | Top 25% won 0/2 | Top 34% won 1/2 | ||||||
| Speedy Freak | Middle won 0/4 | Top 22% won 0/2 | ||||||||
| Hoofey | Top 30% won 0/4 | Bottom 27% won 0/6 | ||||||||
| Snow Phantom | Bottom 39% won 0/1 | |||||||||
| Ascend | Top 11% won 0/2 | Top 21% won 0/3 | ★Top 30% won 0/2 | Top 36% won 0/2 | Bottom 31% won 0/2 | |||||
| Living Mirage | Top 39% won 2/6 | |||||||||
| Left Eye Lopez | Bottom 16% won 0/4 | |||||||||
| Ibra | Top 23% won 0/2 | Top 11% | ★Top 3% won 1/1 | ★Top 8% | ||||||
| Arc Raider | Top 13% | Top 17% | Top 6% won 0/1 | ★Top 15% won 0/1 | Top 22% won 0/1 | |||||
| Blazing Crystal | Bottom 24% won 1/6 | |||||||||
| S Nova | Top 33% | Top 6% | Top 3% | Top 15% won 1/1 | Top 22% | Top 26% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Glory, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).