No weak spots with enough rounds yet.
- 2000m 6 gate WTA 67% · 3rd of 25 · 9 rounds
- 1600m 24 gate WTA 67% · 6th of 23 · 6 rounds
- 2200m 16 gate WTA 67% · 4th of 22 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 100% 3r · 1st · 2.0/map | 33% 3r · 11th · 1.1/map | 50% 6r · 8th · 2.0/map | — | 61% 5r · 8th · 1.7/map | ||
| 6 gate WTA | — | 33% 3r · 14th · 1.5/map | 67% 9r · 3rd · 3.0/map | ||||
| 16 gate WTA | 33% 3r · 11th · 1.1/map | 67% 3r · 5th · 2.0/map | 33% 3r · 10th · 0.9/map | — | 67% 6r · 4th · 2.0/map | ||
| 24 gate WTA | 33% 3r · 9th · 1.0/map | 33% 3r · 12th · 1.0/map | 67% 6r · 6th · 3.4/map | 50% 2r · 0.8/map | — |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores
Click a heat-map cell to see who ran that segmentBeats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.
Glory, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).