Team report · Lower league

North West

Power 59.3 · #4 of 26 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1000m 6 gate madness 33% · 20th of 25 · 6 rounds
Winning the most points
  • 1800m 1v1 83% · 1st of 25 · 6 rounds
  • 1000m 1v1 63% · 7th of 26 · 11 rounds
  • 1200m 6 gate madness 67% · 7th of 25 · 6 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Carrick3253%
Work from home3153%
J J Gabriel1856%
Couch Potato1357%
Cecilia1243%
Hoofey1047%
Ibra645%
Twat657%
Nani553%
Ascend556%
God Let Me Be Back549%
Anora444%
Snow Phantom339%
Speedy Freak262%
Left Eye Lopez260%
Ember Apex260%
Radicalised WFH136%
Arc Raider1100%
Raging Vanguard182%
S Nova118%
Amazing Gabriel182%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%63%
21000m 6 gate madness100%33%
31200m 12 gate WTA100%100%
41400m 1v1100%0%
51200m 6 gate madness100%67%
61800m 1v1100%83%
71600m 6 gate madness100%67%
81800m 12 gate WTA100%67%
92200m 1v1100%39%
102000m 6 gate madness100%100%
112200m 6 gate madness100%58%
121000m 1v1100%63%
131000m 6 gate madness100%33%
141400m 1v1100%0%
151200m 6 gate madness100%67%
161800m 1v1100%83%
171600m 6 gate madness100%67%
182200m 1v1100%39%
191000m 1v196%63%
201200m 6 gate madness95%67%
212000m 6 gate madness87%100%
222200m 6 gate madness85%58%
232200m 1v185%39%
241000m 1v184%63%
251400m 1v176%0%
262000m 6 gate madness71%100%
271800m 1v162%83%
281000m 6 gate madness49%33%
292200m 1v136%39%
301200m 6 gate madness22%67%
311600m 6 gate madness16%67%
321200m 1v116%33%
332000m 6 gate madness7%100%
341400m 6 gate madness7%33%
351200m 6 gate madness5%67%
362200m 1v15%39%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).