- 1000m 6 gate madness 33% · 20th of 25 · 6 rounds
- 1800m 1v1 83% · 1st of 25 · 6 rounds
- 1000m 1v1 63% · 7th of 26 · 11 rounds
- 1200m 6 gate madness 67% · 7th of 25 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 2200m1v1avg 50% · 3.3/map | 1200m6 gate madnessavg 50% · 3.2/map | 1400m1v1avg 50% · 2.8/map | 2000m6 gate madnessavg 50% · 2.7/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.2/map | 2200m6 gate madnessavg 50% · 1.9/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Carrick | Middle | Middle | Middle | Top 23% won 0/1 | Middle top 3 3/5 | Top 34% won 5/6 | Middle | Top 20% top 3 3/3 | Middle top 3 1/4 | Top 21% |
| Work from home | Top 1% won 7/11 | Bottom 33% | Top 10% top 3 1/6 | Top 16% | Bottom 25% | Bottom 40% | Top 2% top 3 3/6 | Top 32% | Bottom 34% | ★Top 3% won 1/3 |
| J J Gabriel | Top 16% | — | Top 22% top 3 5/6 | Top 14% | Bottom 29% | Bottom 17% | Top 19% top 3 2/6 | Bottom 26% | — | Top 6% won 0/3 |
| Couch Potato | Middle | Top 28% won 2/3 | — | — | ★Top 10% top 3 2/3 | Top 34% | Middle | Top 39% | Top 29% top 3 3/3 | — |
| Cecilia | Middle | Middle | Middle top 3 1/1 | Top 38% | Top 36% | Top 39% | Middle | Top 22% top 3 1/3 | Middle | Top 37% won 0/2 |
| Hoofey | — | Bottom 28% | Top 30% | Bottom 2% | Bottom 35% top 3 3/4 | Middle | — | Top 13% | Bottom 28% top 3 2/5 | Top 23% |
| Ibra | Top 14% | Bottom 27% | Top 20% top 3 1/2 | Top 19% | Middle | Bottom 25% | Top 16% top 3 0/2 | Middle | Bottom 30% | Top 6% won 0/1 |
| Twat | Middle | Bottom 33% | Bottom 38% | Top 39% | Bottom 31% | Middle | Middle | ★Top 6% top 3 1/3 | Bottom 28% | Bottom 7% |
| Nani | Top 14% | Middle | Top 29% top 3 1/1 | Top 37% | Bottom 23% | Middle | Top 16% | Bottom 39% | Middle | Top 10% won 0/2 |
| Ascend | Middle | Middle | Bottom 34% | Middle | Top 25% top 3 0/1 | Top 26% | Middle | Top 29% | Middle top 3 0/1 | Middle |
| God Let Me Be Back | Bottom 36% | Top 27% won 0/2 | Middle | Middle | Top 26% top 3 2/2 | Top 32% | Bottom 38% | Bottom 21% | Top 29% | Middle |
| Anora | — | ★Top 23% | — | — | Top 11% | Top 36% | — | — | ★Top 23% top 3 2/2 | — |
| Snow Phantom | Bottom 37% | Middle | Top 21% top 3 1/2 | Top 4% | Top 12% | Middle | Bottom 35% | Top 17% | Middle | Bottom 20% won 0/1 |
| Speedy Freak | Top 17% | Bottom 19% | Top 14% | Middle | Bottom 4% | Bottom 22% | Top 20% top 3 1/1 | Bottom 27% | Bottom 22% | Top 8% |
| Left Eye Lopez | Middle | Bottom 7% | Top 24% | ★Top 4% | Bottom 15% | Bottom 18% | Middle top 3 1/2 | Bottom 23% | Bottom 5% | Bottom 40% |
| Ember Apex | ★Top 1% | — | Middle | — | — | — | ★Top 1% top 3 0/1 | — | — | Top 34% won 1/1 |
| Radicalised WFH | Top 7% | Bottom 10% | ★Top 8% | Middle | — | Bottom 14% | Top 5% | — | Bottom 8% | Bottom 25% won 0/1 |
| Arc Raider | Top 20% | Bottom 27% | Top 21% | Top 31% | — | Bottom 31% | Top 22% | Middle | Bottom 29% | Top 7% won 1/1 |
| Raging Vanguard | Top 5% | — | Bottom 33% | Top 4% | Middle | ★Top 9% | Top 6% | Top 39% | — | Middle won 0/1 |
| S Nova | Top 12% | Top 31% | Top 13% | Top 24% | Bottom 34% | Top 39% | Top 14% | Middle | Top 33% | Top 4% won 0/1 |
| Amazing Gabriel | — | — | — | — | — | — | — | — | — | — won 0/1 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).