Team report · Lower league

North West

Power 59.3 · #4 of 26 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1000m 6 gate madness 33% · 20th of 25 · 6 rounds
Winning the most points
  • 1800m 1v1 83% · 1st of 25 · 6 rounds
  • 1000m 1v1 63% · 7th of 26 · 11 rounds
  • 1200m 6 gate madness 67% · 7th of 25 · 6 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

North West
Core1000m1v1avg 50% · 3.8/map2200m1v1avg 50% · 3.3/map1200m6 gate madnessavg 50% · 3.2/map1400m1v1avg 50% · 2.8/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
Carrick
★Top 36%
won 0/1
Bottom 33%
top 3 3/5
Bottom 34%
won 5/6
Top 29%
top 3 3/3
Bottom 23%
top 3 1/4
Work from home
★Top 1%
won 7/11
★Top 13%
top 3 1/6
★Top 1%
top 3 3/6
★Top 6%
won 1/3
J J Gabriel
Top 32%
top 3 5/6
Top 27%
top 3 2/6
Top 12%
won 0/3
Couch Potato
Bottom 33%
won 2/3
★Top 19%
top 3 2/3
Middle
top 3 3/3
Cecilia
Top 32%
top 3 1/3
Bottom 25%
Hoofey
Bottom 17%
top 3 3/4
Bottom 12%
top 3 2/5
Ibra
Top 28%
top 3 1/2
Top 23%
top 3 0/2
Top 11%
won 0/1
Twat
★Top 9%
top 3 1/3
Nani
Middle
Top 18%
won 0/2
Ascend
Middle
top 3 0/1
Middle
Bottom 29%
top 3 0/1
God Let Me Be Back
Middle
top 3 2/2
Bottom 39%
Bottom 23%
Anora
Top 21%
Middle
top 3 2/2
Radicalised WFH
Bottom 13%
won 0/1
Arc Raider
Top 31%
Top 32%
Top 12%
won 1/1
Raging Vanguard
Middle
Bottom 34%
won 0/1
S Nova
Top 17%
Top 17%
Top 19%
Bottom 40%
Top 6%
won 0/1

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Carrick321.1× avg
Work from home311.0× avg
J J Gabriel181.2× avg
Couch Potato131.4× avg
Cecilia121.0× avg
Hoofey101.1× avg
Ibra60.8× avg
Twat60.6× avg
Nani51.2× avg
Ascend51.0× avg
God Let Me Be Back51.0× avg
Anora41.3× avg
Snow Phantom30.9× avg
Speedy Freak21.7× avg
Left Eye Lopez21.0× avg
Ember Apex21.7× avg
Radicalised WFH10.0× avg
Arc Raider112.0× avg
Raging Vanguard10.0× avg
S Nova10.0× avg
Amazing Gabriel10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%63%
21000m 6 gate madness100%33%
31200m 12 gate WTA100%100%
41400m 1v1100%0%
51200m 6 gate madness100%67%
61800m 1v1100%83%
71600m 6 gate madness100%67%
81800m 12 gate WTA100%67%
92200m 1v1100%39%
102000m 6 gate madness100%100%
112200m 6 gate madness100%58%
121000m 1v1100%63%
131000m 6 gate madness100%33%
141400m 1v1100%0%
151200m 6 gate madness100%67%
161800m 1v1100%83%
171600m 6 gate madness100%67%
182200m 1v1100%39%
191000m 1v196%63%
201200m 6 gate madness95%67%
212000m 6 gate madness87%100%
222200m 6 gate madness85%58%
232200m 1v185%39%
241000m 1v184%63%
251400m 1v176%0%
262000m 6 gate madness71%100%
271800m 1v162%83%
281000m 6 gate madness49%33%
292200m 1v136%39%
301200m 6 gate madness22%67%
311600m 6 gate madness16%67%
321200m 1v116%33%
332000m 6 gate madness7%100%
341400m 6 gate madness7%33%
351200m 6 gate madness5%67%
362200m 1v15%39%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).