- 1000m 6 gate madness 33% · 20th of 25 · 6 rounds
- 1800m 1v1 83% · 1st of 25 · 6 rounds
- 1000m 1v1 63% · 7th of 26 · 11 rounds
- 1200m 6 gate madness 67% · 7th of 25 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 2200m1v1avg 50% · 3.3/map | 1200m6 gate madnessavg 50% · 3.2/map | 1400m1v1avg 50% · 2.8/map | 2000m6 gate madnessavg 50% · 2.7/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.2/map | 2200m6 gate madnessavg 50% · 1.9/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Carrick | ★Top 36% won 0/1 | Bottom 33% top 3 3/5 | Bottom 34% won 5/6 | Top 29% top 3 3/3 | Bottom 23% top 3 1/4 | |||||
| Work from home | ★Top 1% won 7/11 | ★Top 13% top 3 1/6 | ★Top 1% top 3 3/6 | ★Top 6% won 1/3 | ||||||
| J J Gabriel | Top 32% top 3 5/6 | Top 27% top 3 2/6 | Top 12% won 0/3 | |||||||
| Couch Potato | Bottom 33% won 2/3 | ★Top 19% top 3 2/3 | Middle top 3 3/3 | |||||||
| Cecilia | Top 32% top 3 1/3 | Bottom 25% | ||||||||
| Hoofey | Bottom 17% top 3 3/4 | Bottom 12% top 3 2/5 | ||||||||
| Ibra | Top 28% top 3 1/2 | Top 23% top 3 0/2 | Top 11% won 0/1 | |||||||
| Twat | ★Top 9% top 3 1/3 | |||||||||
| Nani | Middle | Top 18% won 0/2 | ||||||||
| Ascend | Middle top 3 0/1 | Middle | Bottom 29% top 3 0/1 | |||||||
| God Let Me Be Back | Middle top 3 2/2 | Bottom 39% | Bottom 23% | |||||||
| Anora | Top 21% | Middle top 3 2/2 | ||||||||
| Radicalised WFH | Bottom 13% won 0/1 | |||||||||
| Arc Raider | Top 31% | Top 32% | Top 12% won 1/1 | |||||||
| Raging Vanguard | Middle | Bottom 34% won 0/1 | ||||||||
| S Nova | Top 17% | Top 17% | Top 19% | Bottom 40% | Top 6% won 0/1 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).