๐BLACK SHEEP๐
No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % ยท green above the 50% league average, red below ยท rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ a lucky 4 from 4 won't top the list.
Cores in 1000m 24 gate madness
โ all cores- Test Playbeats 67% ยท 4 races ยท 0 won ยท 0 top 3
- Fire Seductressbeats 66% ยท 4 races ยท 0 won ยท 2 top 3
- King of Firebeats 64% ยท 4 races ยท 0 won ยท 1 top 3
- Testedbeats 64% ยท 4 races ยท 0 won ยท 0 top 3
- Barbie Girlbeats 62% ยท 4 races ยท 0 won ยท 0 top 3
- Waspita Xbeats 62% ยท 4 races ยท 1 won ยท 2 top 3
- Press Playbeats 59% ยท 4 races ยท 1 won ยท 1 top 3
- Short & Fastbeats 54% ยท 4 races ยท 0 won ยท 0 top 3
- Game Onbeats 52% ยท 4 races ยท 0 won ยท 0 top 3
- Magic Testbeats 43% ยท 4 races ยท 0 won ยท 0 top 3
- No Classbeats 33% ยท 4 races ยท 0 won ยท 0 top 3
- Kaspinbeats 16% ยท 4 races ยท 0 won ยท 0 top 3
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27โ30).