๐BLACK SHEEP๐
- 1600m 1v1 40% ยท 20th of 29 ยท 10 rounds
- 2000m 12 gate madness 70% ยท 2nd of 29 ยท 10 rounds
- 1800m 6 gate madness 81% ยท 2nd of 27 ยท 6 rounds
Rounds won by segment
Win % ยท green above the 50% league average, red below ยท rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ a lucky 4 from 4 won't top the list.
Roster fit ยท Measure
The races that come up most on Measure, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (โ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40โ60%. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% ยท 2.0/map | 1600m1v1avg 50% ยท 2.0/map | 1800m6 gate madnessavg 50% ยท 1.4/map | 2200m24 gate madnessavg 13% ยท 1.2/map | 2200m6 gate WTAavg 17% ยท 1.1/map | 1800m4 gate WTAavg 25% ยท 1.1/map | 1000m1v1avg 50% ยท 1.0/map | 1400m12 gate madnessavg 25% ยท 1.0/map | 2000m4 gate WTAavg 25% ยท 1.0/map | 2200m6 gate madnessavg 50% ยท 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Just For Me | Top 35% won 4/10 | Top 34% top 3 5/6 | Middle | Top 29% | Top 28% | |||||
| Kaspin | โ
Top 5% top 3 3/10 | Top 9% top 3 2/5 | Top 25% won 1/5 | โ
Top 8% won 3/5 | Middle top 3 2/5 | |||||
| EZ Mid | โ
Top 23% | Top 28% top 3 5/6 | Top 15% top 3 1/5 | โ
Top 23% won 3/5 | Top 27% | |||||
| Game On | Top 17% won 4/5 | Top 33% top 3 0/5 | ||||||||
| EZ Mid-Queen | โ
Top 24% top 3 2/6 | Top 20% top 3 2/5 | Top 25% won 1/5 | |||||||
| Scroll Up | Top 22% top 3 4/10 | โ
Top 5% top 3 1/5 | Middle won 2/5 | โ
Top 26% top 3 1/5 | ||||||
| Kasparov | Top 13% top 3 4/10 | Top 6% top 3 1/5 | โ
Top 21% won 1/5 | Top 23% | ||||||
| EZ Long Freak | Top 5% top 3 1/10 | Top 11% top 3 0/5 | Top 31% top 3 4/5 | |||||||
| Game Over | Top 38% top 3 2/5 | |||||||||
| Waspita X | Top 9% top 3 5/10 | Top 5% top 3 0/5 | Middle | |||||||
| Straight Outta Salford | โ
Top 6% | Top 24% top 3 1/5 | ||||||||
| Press Play | โ
Top 11% top 3 1/5 | |||||||||
| Kaspa Air | Top 10% top 3 3/10 | Top 12% top 3 1/5 | Top 36% won 1/5 | |||||||
| Short & Fast | Top 30% top 3 1/5 | |||||||||
| Mustard | Top 19% top 3 1/5 | |||||||||
| Last Girl | Bottom 37% top 3 1/5 | |||||||||
| Femme Air | Top 20% | Top 8% top 3 1/5 | ||||||||
| Vapor | Top 10% top 3 2/5 | |||||||||
| Not a femme | Top 7% top 3 1/5 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round โ wins the race (1v1, WTA) or finishes top 3 (madness) โ against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that โbeat most of the fieldโ can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27โ30).