Team report ยท all teams ยท beta

๐Ÿ‘BLACK SHEEP๐Ÿ‘

Power 66.2 ยท #1 of 32 on Measure ยท Power Rankings
Compare with
Losing the most points
  • 1600m 1v1 40% ยท 20th of 29 ยท 10 rounds
Winning the most points
  • 2000m 12 gate madness 70% ยท 2nd of 29 ยท 10 rounds
  • 1800m 6 gate madness 81% ยท 2nd of 27 ยท 6 rounds

Rounds won by segment

Win % ยท green above the 50% league average, red below ยท rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list.

Roster fit ยท Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (โ˜… = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40โ€“60%. Read down a column to pick who runs it.

๐Ÿ‘BLACK SHEEP๐Ÿ‘
Core2000m12 gate madnessavg 25% ยท 2.0/map1600m1v1avg 50% ยท 2.0/map1800m6 gate madnessavg 50% ยท 1.4/map2200m24 gate madnessavg 13% ยท 1.2/map2200m6 gate WTAavg 17% ยท 1.1/map1800m4 gate WTAavg 25% ยท 1.1/map1000m1v1avg 50% ยท 1.0/map1400m12 gate madnessavg 25% ยท 1.0/map2000m4 gate WTAavg 25% ยท 1.0/map2200m6 gate madnessavg 50% ยท 1.0/map
Just For Me
Top 35%
won 4/10
Top 34%
top 3 5/6
Middle
Top 29%
Top 28%
Kaspin
โ˜…Top 5%
top 3 3/10
Top 9%
top 3 2/5
Top 25%
won 1/5
โ˜…Top 8%
won 3/5
Middle
top 3 2/5
EZ Mid
โ˜…Top 23%
Top 28%
top 3 5/6
Top 15%
top 3 1/5
โ˜…Top 23%
won 3/5
Top 27%
Game On
Top 17%
won 4/5
Top 33%
top 3 0/5
EZ Mid-Queen
โ˜…Top 24%
top 3 2/6
Top 20%
top 3 2/5
Top 25%
won 1/5
Scroll Up
Top 22%
top 3 4/10
โ˜…Top 5%
top 3 1/5
Middle
won 2/5
โ˜…Top 26%
top 3 1/5
Kasparov
Top 13%
top 3 4/10
Top 6%
top 3 1/5
โ˜…Top 21%
won 1/5
Top 23%
EZ Long Freak
Top 5%
top 3 1/10
Top 11%
top 3 0/5
Top 31%
top 3 4/5
Game Over
Top 38%
top 3 2/5
Waspita X
Top 9%
top 3 5/10
Top 5%
top 3 0/5
Middle
Straight Outta Salford
โ˜…Top 6%
Top 24%
top 3 1/5
Press Play
โ˜…Top 11%
top 3 1/5
Kaspa Air
Top 10%
top 3 3/10
Top 12%
top 3 1/5
Top 36%
won 1/5
Short & Fast
Top 30%
top 3 1/5
Mustard
Top 19%
top 3 1/5
Last Girl
Bottom 37%
top 3 1/5
Femme Air
Top 20%
Top 8%
top 3 1/5
Vapor
Top 10%
top 3 2/5
Not a femme
Top 7%
top 3 1/5

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Just For Me451.1ร— avg
Kaspin401.5ร— avg
EZ Mid401.4ร— avg
Game On361.2ร— avg
EZ Mid-Queen321.3ร— avg
Scroll Up301.1ร— avg
Kasparov301.3ร— avg
EZ Long Freak301.0ร— avg
Game Over291.6ร— avg
Waspita X251.3ร— avg
Straight Outta Salford221.3ร— avg
Press Play211.3ร— avg
Kaspa Air201.3ร— avg
Press my G160.9ร— avg
Short & Fast160.3ร— avg
Mustard151.6ร— avg
Last Girl130.4ร— avg
King of Fire111.1ร— avg
Femme Air101.6ร— avg
Vapor102.4ร— avg
Not a femme101.6ร— avg
Test Play80.0ร— avg
Fast Enough81.0ร— avg

Earns the point: how often a core does what wins its team the round โ€” wins the race (1v1, WTA) or finishes top 3 (madness) โ€” against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that โ€œbeat most of the fieldโ€ can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%100%
22200m 6 gate WTA100%60%
31000m 1v1100%80%
42200m 6 gate madness100%40%
52000m 12 gate madness100%70%
61800m 24 gate madness100%80%
71600m 4 gate WTA100%60%
81200m 6 gate WTA100%80%
91600m 1v1100%40%
101000m 6 gate madness100%60%
111400m 12 gate madness100%40%
121000m 24 gate madness100%80%
131200m 4 gate WTA100%40%
142000m 6 gate WTA100%60%
151600m 1v1100%40%
161800m 6 gate madness100%81%
172000m 12 gate madness100%70%
182200m 24 gate madness100%100%
191800m 4 gate WTA96%80%
201800m 6 gate WTA95%100%
212000m 1v192%40%
221600m 6 gate madness86%25%
231000m 12 gate madness78%67%
241200m 24 gate madness73%67%
251400m 4 gate WTA66%67%
261600m 6 gate WTA56%50%
271400m 1v140%100%
281800m 6 gate madness33%81%
291800m 12 gate madness26%โ€”
302200m 24 gate madness18%100%
311800m 4 gate WTA10%80%
322200m 6 gate WTA10%60%
332000m 1v15%40%
341800m 6 gate madness5%81%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).