Team report · all teams · beta

🐑BLACK SHEEP🐑

Power 66.2 · #1 of 32 on Measure · Power Rankings
Compare with
Losing the most points
  • 1600m 1v1 40% · 20th of 29 · 10 rounds
Winning the most points
  • 2000m 12 gate madness 70% · 2nd of 29 · 10 rounds
  • 1800m 6 gate madness 81% · 2nd of 27 · 6 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

🐑BLACK SHEEP🐑
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map
Just For Me
—
53%
won 4/10
53%
top 3 5/6
11%
14%
29%
50%
27%
—
43%
Kaspin
★32%
top 3 3/10
50%
53%
18%
top 3 2/5
21%
won 1/5
28%
39%
—
★31%
won 3/5
55%
top 3 2/5
EZ Mid
26%
54%
54%
top 3 5/6
16%
top 3 1/5
20%
★29%
won 3/5
51%
27%
26%
54%
Game On
—
51%
44%
—
—
20%
53%
won 4/5
27%
top 3 0/5
—
—
EZ Mid-Queen
26%
★55%
★54%
top 3 2/6
15%
top 3 2/5
19%
29%
won 1/5
—
★30%
26%
53%
Scroll Up
29%
top 3 4/10
—
51%
★19%
top 3 1/5
★23%
26%
—
—
28%
won 2/5
★57%
top 3 1/5
Kasparov
30%
top 3 4/10
50%
51%
18%
top 3 1/5
22%
won 1/5
27%
—
—
29%
55%
EZ Long Freak
32%
top 3 1/10
—
51%
17%
top 3 0/5
21%
26%
—
—
31%
56%
top 3 4/5
Game Over
—
50%
—
—
—
—
51%
26%
top 3 2/5
—
—
Waspita X
31%
top 3 5/10
48%
50%
19%
top 3 0/5
22%
27%
54%
—
30%
54%
Straight Outta Salford
—
52%
—
—
—
—
54%
28%
top 3 1/5
—
—
Press Play
—
40%
51%
—
—
26%
50%
30%
top 3 1/5
—
—
Kaspa Air
31%
top 3 3/10
47%
52%
17%
top 3 1/5
20%
won 1/5
28%
—
—
30%
52%
Press my G
—
53%
—
—
—
—
51%
24%
—
—
Short & Fast
—
52%
35%
—
—
15%
★54%
27%
top 3 1/5
—
—
Mustard
—
52%
52%
15%
top 3 1/5
19%
27%
44%
30%
—
51%
Last Girl
—
—
—
—
—
—
51%
23%
top 3 1/5
—
—
King of Fire
—
48%
51%
—
—
25%
52%
25%
—
—
Femme Air
29%
—
46%
18%
top 3 1/5
22%
22%
—
—
28%
55%
Vapor
29%
48%
49%
17%
top 3 2/5
21%
25%
—
—
28%
54%
Not a femme
28%
47%
47%
18%
top 3 1/5
22%
24%
—
—
28%
55%
Test Play
—
46%
33%
—
—
15%
49%
24%
—
—
Fast Enough
—
49%
—
—
—
—
53%
25%
—
—

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Just For Me451.1× avg
Kaspin401.5× avg
EZ Mid401.4× avg
Game On361.2× avg
EZ Mid-Queen321.3× avg
Scroll Up301.1× avg
Kasparov301.3× avg
EZ Long Freak301.0× avg
Game Over291.6× avg
Waspita X251.3× avg
Straight Outta Salford221.3× avg
Press Play211.3× avg
Kaspa Air201.3× avg
Press my G160.9× avg
Short & Fast160.3× avg
Mustard151.6× avg
Last Girl130.4× avg
King of Fire111.1× avg
Femme Air101.6× avg
Vapor102.4× avg
Not a femme101.6× avg
Test Play80.0× avg
Fast Enough81.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%100%
22200m 6 gate WTA100%60%
31000m 1v1100%80%
42200m 6 gate madness100%40%
52000m 12 gate madness100%70%
61800m 24 gate madness100%80%
71600m 4 gate WTA100%60%
81200m 6 gate WTA100%80%
91600m 1v1100%40%
101000m 6 gate madness100%60%
111400m 12 gate madness100%40%
121000m 24 gate madness100%80%
131200m 4 gate WTA100%40%
142000m 6 gate WTA100%60%
151600m 1v1100%40%
161800m 6 gate madness100%81%
172000m 12 gate madness100%70%
182200m 24 gate madness100%100%
191800m 4 gate WTA96%80%
201800m 6 gate WTA95%100%
212000m 1v192%40%
221600m 6 gate madness86%25%
231000m 12 gate madness78%67%
241200m 24 gate madness73%67%
251400m 4 gate WTA66%67%
261600m 6 gate WTA56%50%
271400m 1v140%100%
281800m 6 gate madness33%81%
291800m 12 gate madness26%—
302200m 24 gate madness18%100%
311800m 4 gate WTA10%80%
322200m 6 gate WTA10%60%
332000m 1v15%40%
341800m 6 gate madness5%81%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).