- 1600m 1v1 40% · 20th of 29 · 10 rounds
- 2000m 12 gate madness 70% · 2nd of 29 · 10 rounds
- 1800m 6 gate madness 81% · 2nd of 27 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.4/map | 2200m24 gate madnessavg 13% · 1.2/map | 2200m6 gate WTAavg 17% · 1.1/map | 1800m4 gate WTAavg 25% · 1.1/map | 1000m1v1avg 50% · 1.0/map | 1400m12 gate madnessavg 25% · 1.0/map | 2000m4 gate WTAavg 25% · 1.0/map | 2200m6 gate madnessavg 50% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Just For Me | — | 53% won 4/10 | 53% top 3 5/6 | 11% | 14% | 29% | 50% | 27% | — | 43% |
| Kaspin | ★32% top 3 3/10 | 50% | 53% | 18% top 3 2/5 | 21% won 1/5 | 28% | 39% | — | ★31% won 3/5 | 55% top 3 2/5 |
| EZ Mid | 26% | 54% | 54% top 3 5/6 | 16% top 3 1/5 | 20% | ★29% won 3/5 | 51% | 27% | 26% | 54% |
| Game On | — | 51% | 44% | — | — | 20% | 53% won 4/5 | 27% top 3 0/5 | — | — |
| EZ Mid-Queen | 26% | ★55% | ★54% top 3 2/6 | 15% top 3 2/5 | 19% | 29% won 1/5 | — | ★30% | 26% | 53% |
| Scroll Up | 29% top 3 4/10 | — | 51% | ★19% top 3 1/5 | ★23% | 26% | — | — | 28% won 2/5 | ★57% top 3 1/5 |
| Kasparov | 30% top 3 4/10 | 50% | 51% | 18% top 3 1/5 | 22% won 1/5 | 27% | — | — | 29% | 55% |
| EZ Long Freak | 32% top 3 1/10 | — | 51% | 17% top 3 0/5 | 21% | 26% | — | — | 31% | 56% top 3 4/5 |
| Game Over | — | 50% | — | — | — | — | 51% | 26% top 3 2/5 | — | — |
| Waspita X | 31% top 3 5/10 | 48% | 50% | 19% top 3 0/5 | 22% | 27% | 54% | — | 30% | 54% |
| Straight Outta Salford | — | 52% | — | — | — | — | 54% | 28% top 3 1/5 | — | — |
| Press Play | — | 40% | 51% | — | — | 26% | 50% | 30% top 3 1/5 | — | — |
| Kaspa Air | 31% top 3 3/10 | 47% | 52% | 17% top 3 1/5 | 20% won 1/5 | 28% | — | — | 30% | 52% |
| Press my G | — | 53% | — | — | — | — | 51% | 24% | — | — |
| Short & Fast | — | 52% | 35% | — | — | 15% | ★54% | 27% top 3 1/5 | — | — |
| Mustard | — | 52% | 52% | 15% top 3 1/5 | 19% | 27% | 44% | 30% | — | 51% |
| Last Girl | — | — | — | — | — | — | 51% | 23% top 3 1/5 | — | — |
| King of Fire | — | 48% | 51% | — | — | 25% | 52% | 25% | — | — |
| Femme Air | 29% | — | 46% | 18% top 3 1/5 | 22% | 22% | — | — | 28% | 55% |
| Vapor | 29% | 48% | 49% | 17% top 3 2/5 | 21% | 25% | — | — | 28% | 54% |
| Not a femme | 28% | 47% | 47% | 18% top 3 1/5 | 22% | 24% | — | — | 28% | 55% |
| Test Play | — | 46% | 33% | — | — | 15% | 49% | 24% | — | — |
| Fast Enough | — | 49% | — | — | — | — | 53% | 25% | — | — |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).