Team report ยท all teams ยท beta

๐Ÿ‘BLACK SHEEP๐Ÿ‘

Power 66.2 ยท #1 of 32 on Measure ยท Power Rankings
Compare with
Losing the most points
  • 1600m 1v1 40% ยท 20th of 29 ยท 10 rounds
Winning the most points
  • 2000m 12 gate madness 70% ยท 2nd of 29 ยท 10 rounds
  • 1800m 6 gate madness 81% ยท 2nd of 27 ยท 6 rounds

Rounds won by segment

Win % ยท green above the 50% league average, red below ยท rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Just For Me4548%
Kaspin4060%
EZ Mid4055%
Game On3653%
EZ Mid-Queen3254%
Scroll Up3050%
Kasparov3052%
EZ Long Freak3058%
Game Over2963%
Waspita X2560%
Straight Outta Salford2252%
Press Play2149%
Kaspa Air2048%
Press my G1648%
Short & Fast1644%
Mustard1567%
Last Girl1342%
King of Fire1152%
Femme Air1048%
Vapor1071%
Not a femme1045%
Test Play836%
Fast Enough857%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%100%
22200m 6 gate WTA100%60%
31000m 1v1100%80%
42200m 6 gate madness100%40%
52000m 12 gate madness100%70%
61800m 24 gate madness100%80%
71600m 4 gate WTA100%60%
81200m 6 gate WTA100%80%
91600m 1v1100%40%
101000m 6 gate madness100%60%
111400m 12 gate madness100%40%
121000m 24 gate madness100%80%
131200m 4 gate WTA100%40%
142000m 6 gate WTA100%60%
151600m 1v1100%40%
161800m 6 gate madness100%81%
172000m 12 gate madness100%70%
182200m 24 gate madness100%100%
191800m 4 gate WTA96%80%
201800m 6 gate WTA95%100%
212000m 1v192%40%
221600m 6 gate madness86%25%
231000m 12 gate madness78%67%
241200m 24 gate madness73%67%
251400m 4 gate WTA66%67%
261600m 6 gate WTA56%50%
271400m 1v140%100%
281800m 6 gate madness33%81%
291800m 12 gate madness26%โ€”
302200m 24 gate madness18%100%
311800m 4 gate WTA10%80%
322200m 6 gate WTA10%60%
332000m 1v15%40%
341800m 6 gate madness5%81%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).