Compare with
Power
30.4
25th of 26
Standings
25th
2 pts
Matches
0–5
2 pts · rounds 115–172
Next match
♠ Direthreat Racing ♠
Week 8
Best map
Anchor
Power 33.9 · 25th · 1–3
Worst map
Miracles
Power 23.5 · 24th · 0–3
Below average
Measure
Power 33.5 · 25th · 0–4
Where do we lose the most points?
2200m 1v19%
2200m 24 gate madness21%
2200m 6 gate madness9%
Where we win them
1200m 6 gate madness73%
1000m 6 gate madness68%
1600m 6 gate madness74%
Next match: what do we pick, ban and field?
Pick MeasureBan Miracles
2000m 12 gate madnessGrand Theft Warrior, Maniae
1600m 1v1Crazy Eternity
1800m 6 gate madnessBohica, Turkish
Are we good enough at…
About average
49% of rounds · 12th of 26 · 18 rounds
0%league average 50%100%
Which cores are costing us?
Maple Rocket0.0× avg
I Hope You Die0.0× avg
Toyota Hilux0.1× avg
Carrying us
Thunderstorm Fangs CSM2.5× avg
Crazy Eternity 1.5× avg
Mean Panther1.4× avg
Where are they better than us?
1800m 24 gate madness11 vs 74%
2200m 1v19 vs 54%
2200m 24 gate madness21 vs 52%
Where we're better
1200m 6 gate madness73 vs 2%
1400m 1v181 vs 0%
Who do they send in…
Bridget von Hammersmark5 races · 3 wins
Johnny Blaze5 races · 3 wins
Scrambled Eggs5 races · 0 wins
Immaculate Vision5 races · 3 wins
› Roster · 25 coresby distance type
Sprint · 14
- Big BalkanSprint-Mid
- Willie B. HardiganSprint
- Skibidi RizzSprint
- I Hope You DieSprint
- Toyota HiluxSprint-Mid
- MidasSprint
- Devious Balkan CSSprint
- Infinite ToastSprint-Mid
- Crazy Eternity Sprint
- Cant Hurt MeSprint
- Mean PantherSprint
- Thunderstorm Fangs CSMSprint
- Devious Warrior Sprint-Mid
- Infinite Dapper CSSprint-Mid
Mid · 6
Marathon · 5
- ManiaeMarathon
- Grand Theft WarriorMarathon
- BohicaMarathon
- TurkishMarathon
- Yellowstone Escape CSMMid-Marathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).