No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1000m 24 gate madness
← all cores- Thunderstorm Fangs CSMbeats 75% · 4 races · 0 won · 3 top 3
- Infinite Dapper CSbeats 62% · 4 races · 1 won · 1 top 3
- Infinite Toastbeats 61% · 4 races · 0 won · 0 top 3
- Mean Pantherbeats 60% · 4 races · 0 won · 0 top 3
- Artisan Trancebeats 60% · 4 races · 0 won · 1 top 3
- Sweet Eternity beats 53% · 4 races · 0 won · 0 top 3
- Devious Balkan CSbeats 51% · 4 races · 0 won · 0 top 3
- Devious Warrior beats 49% · 4 races · 0 won · 1 top 3
- Turkishbeats 48% · 4 races · 0 won · 0 top 3
- Beg For Paradise beats 45% · 4 races · 0 won · 0 top 3
- Riled Eternitybeats 35% · 4 races · 1 won · 1 top 3
- Yellowstone Escape CSMbeats 33% · 4 races · 0 won · 0 top 3
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).