Team report · Lower league

Thirsty Camel

Power 34.0 · #25 of 26 on Anchor · Power Rankings
Compare with
Losing the most points
  • 2200m 1v1 0% · 25th of 25 · 8 rounds
  • 2200m 6 gate madness 0% · 25th of 25 · 7 rounds
  • 2000m 6 gate madness 30% · 25th of 26 · 10 rounds
Winning the most points
  • 1200m 6 gate madness 73% · 5th of 25 · 9 rounds
  • 1000m 6 gate madness 65% · 8th of 25 · 9 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Thirsty Camel
Core1000m1v1avg 50% · 3.8/map2200m1v1avg 50% · 3.3/map1200m6 gate madnessavg 50% · 3.2/map1400m1v1avg 50% · 2.8/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
Toyota Hilux
—
28%
won 0/8
—
—
28%
top 3 1/10
34%
—
—
26%
top 3 0/7
—
Crazy Eternity
53%
—
53%
★56%
45%
50%
★54%
top 3 7/9
50%
top 3 3/5
—
7.7%
won 1/4
Grand Theft Warrior
—
45%
—
—
45%
top 3 6/10
43%
won 3/10
—
—
43%
—
Beg For Paradise
44%
—
47%
top 3 5/9
51%
—
48%
42%
52%
—
4.7%
won 0/4
Devious Nimbus
48%
46%
52%
—
48%
top 3 5/10
48%
47%
55%
45%
top 3 4/7
5.3%
Infinite Toast
49%
—
44%
50%
won 2/3
—
46%
49%
top 3 4/9
53%
—
4.5%
won 0/4
Big Balkan
46%
won 6/14
42%
56%
38%
35%
41%
45%
51%
40%
8.7%
Artisan Trance
50%
—
50%
54%
—
★53%
50%
top 3 5/9
★56%
—
5.0%
won 0/4
Sweet Eternity
47%
—
50%
52%
44%
48%
45%
51%
top 3 3/5
—
4.8%
won 0/4
Devious Balkan CS
47%
40%
48%
top 3 4/9
—
—
45%
46%
51%
35%
5.4%
Mean Panther
49%
—
★56%
top 3 9/9
49%
—
—
48%
—
—
7.1%
I Hope You Die
—
26%
—
—
25%
32%
—
—
25%
top 3 0/7
—
Devious Warrior
★53%
—
52%
47%
—
36%
54%
42%
—
8.5%
Riled Eternity
45%
—
47%
46%
—
43%
43%
53%
top 3 3/5
—
★9.2%
Bohica
—
36%
—
—
33%
40%
—
—
32%
—
Willie B. Hardigan
—
28%
—
—
27%
30%
—
—
26%
—
Turkish
45%
47%
43%
—
46%
42%
43%
41%
45%
5.2%
Cant Hurt Me
51%
—
53%
41%
47%
—
51%
—
—
6.3%
won 0/4

Cores in 2000m 1v1

← all cores
Thirsty Camel

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%42%
21000m 6 gate madness100%65%
31200m 12 gate WTA100%25%
41400m 1v1100%67%
51200m 6 gate madness100%73%
61800m 1v1100%32%
71600m 6 gate madness100%72%
81800m 12 gate WTA100%50%
92200m 1v1100%0%
102000m 6 gate madness100%30%
112200m 6 gate madness100%0%
121000m 1v1100%42%
131000m 6 gate madness100%65%
141400m 1v1100%67%
151200m 6 gate madness100%73%
161800m 1v1100%32%
171600m 6 gate madness100%72%
182200m 1v1100%0%
191000m 1v196%42%
201200m 6 gate madness95%73%
212000m 6 gate madness87%30%
222200m 6 gate madness85%0%
232200m 1v185%0%
241000m 1v184%42%
251400m 1v176%67%
262000m 6 gate madness71%30%
271800m 1v162%32%
281000m 6 gate madness49%65%
292200m 1v136%0%
301200m 6 gate madness22%73%
311600m 6 gate madness16%72%
321200m 1v116%100%
332000m 6 gate madness7%30%
341400m 6 gate madness7%98%
351200m 6 gate madness5%73%
362200m 1v15%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).