Team report · all teams

Flynn's Back

Power 34.4 · #29 of 33 on Miracles · Power Rankings
Compare with
Losing the most points
  • 2000m 22 gate WTA 24% · 30th of 33 · 11 rounds
  • 1600m 22 gate WTA 0% · 31st of 31 · 6 rounds
  • 1800m 24 gate madness 26% · 28th of 31 · 10 rounds
Winning the most points
  • 2200m 24 gate madness 55% · 17th of 33 · 15 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Miracles

The races that come up most on Miracles, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Flynn's Back
Core2200m24 gate madnessavg 13% · 5.0/map2000m22 gate WTAavg 4.5% · 3.2/map1800m24 gate madnessavg 13% · 3.0/map1000m22 gate WTAavg 4.5% · 2.8/map1600m22 gate WTAavg 4.5% · 2.0/map1400m24 gate madnessavg 13% · 2.0/map1200m22 gate WTAavg 4.5% · 1.9/map1400m22 gate WTAavg 4.5% · 1.5/map1000m24 gate madnessavg 13% · 1.0/map2200m22 gate WTAavg 4.5% · 1.0/map
GTO 🔨
Top 13%
top 3 2/15
Top 33%
won 1/11
Middle
top 3 0/10
Bottom 38%
won 0/8
Middle
won 0/6
Middle
top 3 0/6
Middle
won 0/5
Middle
won 1/4
Bottom 37%
top 3 0/3
Top 16%
won 0/3
Hotshot Pedal
★Top 7%
top 3 2/15
★Top 12%
won 1/11
Top 37%
top 3 1/10
Middle
won 0/8
Middle
won 0/6
Bottom 16%
Middle
won 0/5
Bottom 18%
won 0/4
Middle
top 3 0/3
★Top 10%
won 0/3
GTO
Top 25%
top 3 5/15
Top 40%
won 0/11
Middle
top 3 1/10
Bottom 29%
won 0/8
Middle
Middle
top 3 1/6
Middle
Middle
won 0/4
Bottom 26%
top 3 0/3
Top 26%
won 0/3
Ivory Pearl
Top 29%
top 3 3/15
Middle
won 0/11
★Top 16%
top 3 3/10
Top 35%
won 1/8
★Top 19%
won 0/6
Top 25%
top 3 1/6
Middle
★Top 20%
Middle
Top 26%
won 0/3
Oxlivia
Middle
top 3 0/15
Middle
won 1/11
Middle
top 3 0/10
Bottom 35%
won 0/8
Middle
won 0/6
Middle
—
Bottom 39%
won 0/4
Bottom 30%
Middle
won 0/3
GTO-GP🏁
Top 38%
top 3 1/15
Middle
won 0/11
Middle
top 3 1/10
Bottom 31%
won 0/8
Middle
won 0/6
—
—
—
Bottom 29%
Top 39%
won 0/3
GTO Gryffindor
Top 16%
top 3 2/15
Top 39%
won 0/11
Top 35%
top 3 1/10
Bottom 37%
won 0/8
Middle
won 0/6
Bottom 23%
—
Bottom 23%
Bottom 36%
Top 21%
won 0/3
GTO Ƶ
Top 20%
top 3 4/15
Middle
won 0/11
Bottom 39%
top 3 3/10
Bottom 24%
won 0/8
Bottom 38%
won 0/6
—
—
—
Bottom 21%
Top 23%
won 0/3
Inspiration
Middle
top 3 1/15
—
Top 36%
top 3 1/10
Middle
Middle
won 0/6
Middle
top 3 1/6
Middle
won 0/5
Middle
won 0/4
Middle
top 3 0/3
Middle
Rage Red
Top 27%
top 3 3/15
Top 26%
won 0/11
Middle
top 3 0/10
Bottom 17%
won 0/8
—
—
—
—
Bottom 15%
Top 27%
won 0/3
Dazzling Pineapples 🍍🍍
Bottom 37%
top 3 0/15
Top 35%
won 1/11
Middle
top 3 1/10
Top 28%
won 1/8
—
—
—
—
Top 28%
Middle
won 1/3
Larry & Denise
Bottom 28%
top 3 1/15
Bottom 11%
won 0/11
Bottom 32%
top 3 0/10
Bottom 18%
won 0/8
—
—
—
—
Bottom 21%
Bottom 27%
won 0/3
London Muscle
—
—
—
★Top 10%
Top 24%
won 0/6
★Top 22%
top 3 1/6
Middle
won 0/5
Top 22%
won 0/4
★Top 4%
top 3 1/3
—
Bergkamps Thunderbolt
—
—
—
Middle
Middle
won 0/6
Middle
top 3 0/6
Middle
won 0/5
Middle
won 0/4
Middle
top 3 1/3
—
Obedient Lady
—
—
Bottom 15%
Middle
Top 31%
won 0/6
Middle
top 3 0/6
Middle
won 0/5
Middle
won 0/4
Middle
top 3 0/3
—
Lunar Adventure
—
—
—
Bottom 37%
Bottom 35%
Middle
top 3 1/6
Middle
won 0/5
Middle
won 0/4
Middle
top 3 0/3
—
One More Hemi
—
—
—
Middle
—
Bottom 34%
top 3 0/6
Middle
won 0/5
Bottom 35%
won 0/4
Middle
top 3 1/3
—
Liberation
—
—
—
Top 22%
Middle
Top 23%
top 3 2/6
★Top 27%
won 0/5
Top 25%
won 0/4
Top 17%
top 3 0/3
—
StarAtlas
—
—
—
Middle
—
Bottom 22%
top 3 0/6
Middle
won 0/5
Bottom 24%
Middle
top 3 1/3
—
Leverage
—
—
—
Bottom 16%
Bottom 9%
Bottom 12%
top 3 0/6
Bottom 19%
won 0/5
Bottom 12%
Bottom 16%
top 3 0/3
—

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
GTO 🔨740.8× avg
Hotshot Pedal680.7× avg
GTO 631.4× avg
Ivory Pearl611.5× avg
Oxlivia590.2× avg
GTO-GP🏁550.4× avg
GTO Gryffindor 550.7× avg
GTO Ƶ541.6× avg
Inspiration520.6× avg
Rage Red480.7× avg
Dazzling Pineapples 🍍🍍 471.0× avg
Larry & Denise470.2× avg
London Muscle271.0× avg
Bergkamps Thunderbolt261.0× avg
Obedient Lady260.5× avg
Lunar Adventure200.6× avg
One More Hemi191.2× avg
Liberation191.2× avg
StarAtlas 150.7× avg
Leverage150.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%24%
22200m 24 gate madness100%55%
31000m 22 gate WTA100%29%
42200m 24 gate madness100%55%
52000m 22 gate WTA100%24%
61800m 24 gate madness100%26%
71600m 22 gate WTA100%0%
81400m 24 gate madness100%33%
91200m 22 gate WTA100%0%
102200m 24 gate madness100%55%
111400m 22 gate WTA100%15%
121000m 24 gate madness100%33%
132200m 22 gate WTA100%33%
141400m 24 gate madness100%33%
151600m 22 gate WTA100%0%
161800m 24 gate madness100%26%
172000m 22 gate WTA100%24%
182200m 24 gate madness99%55%
191200m 22 gate WTA92%0%
202200m 24 gate madness86%55%
211000m 22 gate WTA80%29%
221800m 24 gate madness75%26%
231000m 22 gate WTA65%29%
241200m 24 gate madness59%100%
251400m 22 gate WTA54%15%
261600m 24 gate madness48%100%
271000m 22 gate WTA36%29%
281800m 24 gate madness28%26%
292000m 22 gate WTA20%24%
302200m 24 gate madness13%55%
311800m 22 gate WTA6%0%
322200m 24 gate madness6%55%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).