- 2000m 22 gate WTA 25% · 28th of 33 · 11 rounds
- 1600m 22 gate WTA 0% · 31st of 31 · 6 rounds
- 1800m 24 gate madness 35% · 26th of 33 · 17 rounds
- 1000m 4 gate WTA 80% · 2nd of 32 · 11 rounds
- 2200m 24 gate madness 56% · 16th of 34 · 22 rounds
- 1800m 6 gate madness 87% · 1st of 27 · 8 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores
Click a heat-map cell to see who ran that segmentBeats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).