Team report · all teams

Flynn's Back

Power 50.2 · #21 of 34 · Power Rankings
Compare with
Losing the most points
  • 2000m 22 gate WTA 25% · 28th of 33 · 11 rounds
  • 1600m 22 gate WTA 0% · 31st of 31 · 6 rounds
  • 1800m 24 gate madness 35% · 26th of 33 · 17 rounds
Winning the most points
  • 1000m 4 gate WTA 80% · 2nd of 32 · 11 rounds
  • 2200m 24 gate madness 56% · 16th of 34 · 22 rounds
  • 1800m 6 gate madness 87% · 1st of 27 · 8 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
GTO 🔨28248%
Hotshot Pedal26252%
GTO 22549%
Inspiration20554%
Liberation19854%
Ivory Pearl17152%
Obedient Lady17050%
London Muscle15248%
Bergkamps Thunderbolt14941%
Lunar Adventure14650%
GTO Gryffindor 13748%
GTO-GP🏁11246%
GTO Ƶ10846%
Oxlivia8843%
Larry & Denise8051%
One More Hemi7953%
Dazzling Pineapples 🍍🍍 7741%
StarAtlas 7552%
Rage Red6857%
Leverage6651%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).