Team report · all teams

Flynn's Back

Power 54.1 · #13 of 32 on Measure · Power Rankings
Compare with
Losing the most points
  • 1400m 12 gate madness 29% · 23rd of 26 · 7 rounds
  • 1000m 6 gate madness 29% · 25th of 26 · 7 rounds
  • 1000m 24 gate madness 29% · 21st of 26 · 7 rounds
Winning the most points
  • 1800m 6 gate madness 86% · 1st of 27 · 8 rounds
  • 1600m 1v1 64% · 9th of 29 · 14 rounds
  • 2200m 6 gate WTA 71% · 5th of 26 · 7 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
GTO 🔨901.0× avg
Hotshot Pedal761.5× avg
GTO 680.7× avg
Inspiration571.1× avg
Liberation521.2× avg
Obedient Lady411.4× avg
Bergkamps Thunderbolt380.7× avg
Lunar Adventure380.7× avg
Ivory Pearl361.3× avg
GTO-GP🏁350.5× avg
GTO Ƶ350.2× avg
London Muscle330.7× avg
GTO Gryffindor 281.0× avg
One More Hemi241.0× avg
StarAtlas 171.1× avg
Leverage170.7× avg
Dazzling Pineapples 🍍🍍 140.6× avg
Larry & Denise140.6× avg
Oxlivia140.0× avg
Rage Red143.4× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%71%
22200m 6 gate WTA100%71%
31000m 1v1100%43%
42200m 6 gate madness100%43%
52000m 12 gate madness100%50%
61800m 24 gate madness100%43%
71600m 4 gate WTA100%43%
81200m 6 gate WTA100%71%
91600m 1v1100%64%
101000m 6 gate madness100%29%
111400m 12 gate madness100%29%
121000m 24 gate madness100%29%
131200m 4 gate WTA100%29%
142000m 6 gate WTA100%29%
151600m 1v1100%64%
161800m 6 gate madness100%86%
172000m 12 gate madness100%50%
182200m 24 gate madness100%57%
191800m 4 gate WTA96%71%
201800m 6 gate WTA95%57%
212000m 1v192%43%
221600m 6 gate madness86%43%
231000m 12 gate madness78%80%
241200m 24 gate madness73%60%
251400m 4 gate WTA66%25%
261600m 6 gate WTA56%67%
271400m 1v140%0%
281800m 6 gate madness33%86%
291800m 12 gate madness26%—
302200m 24 gate madness18%57%
311800m 4 gate WTA10%71%
322200m 6 gate WTA10%71%
332000m 1v15%43%
341800m 6 gate madness5%86%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).