Compare with
Losing the most points
- 1200m 6 gate WTA 22% · 29th of 32 · 13 rounds
- 1400m 6 gate WTA 10% · 32nd of 32 · 8 rounds
- 1600m 24 gate WTA 39% · 27th of 32 · 18 rounds
Winning the most points
- 1000m 4 gate WTA 80% · 2nd of 32 · 11 rounds
- 1000m 16 gate WTA 58% · 14th of 32 · 6 rounds
- 1400m 16 gate WTA 50% · 16th of 32 · 10 rounds
Maps, best to worst
Strongest cores
- Liberation1.4× avg · 59 races
- Ivory Pearl1.4× avg · 52 races
- Hotshot Pedal1.2× avg · 68 races
Cores that need work
- GTO-GP🏁0.0× avg · 22 races
- GTO Gryffindor 0.4× avg · 48 races
- Lunar Adventure0.4× avg · 62 races
“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).