Compare with
Losing the most points
- 1000m 6 gate madness 36% · 27th of 32 · 16 rounds
- 1200m 12 gate WTA 0% · 27th of 30 · 6 rounds
- 2200m 6 gate madness 34% · 22nd of 31 · 12 rounds
Winning the most points
- 2200m 1v1 52% · 16th of 32 · 20 rounds
- 1000m 1v1 52% · 17th of 33 · 24 rounds
Maps, best to worst
Strongest cores
- Lunar Adventure1.0× avg · 26 races
- Hotshot Pedal1.0× avg · 50 races
- One More Hemi1.0× avg · 16 races
Cores that need work
- Obedient Lady0.7× avg · 41 races
- GTO 🔨0.8× avg · 36 races
- Bergkamps Thunderbolt0.8× avg · 23 races
“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).