Compare with
Losing the most points
- 1400m 12 gate madness 0% · 22nd of 22 · 6 rounds
- 1600m 4 gate WTA 33% · 17th of 22 · 6 rounds
- 1200m 6 gate WTA 33% · 15th of 22 · 6 rounds
Winning the most points
- 2000m 12 gate madness 100% · 1st of 22 · 6 rounds
- 1600m 1v1 67% · 7th of 22 · 6 rounds
- 2000m 6 gate WTA 83% · 2nd of 22 · 6 rounds
Maps, best to worst
Strongest cores
- Kaleidoscopic Thriller1.9× avg · 23 races
- Pavan Gryffindor 1.5× avg · 77 races
- True Gryffindor Speed1.5× avg · 56 races
Cores that need work
- Napoleon Swivel0.0× avg · 20 races
- Exquisite Dandelion0.0× avg · 10 races
- Drumbeat Sydney0.2× avg · 29 races
“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).