Team report · Lower league

Roman Empire

Power 54.2 · #12 of 26 on Anchor · Power Rankings
Compare with
Losing the most points
  • 2000m 6 gate madness 33% · 23rd of 26 · 14 rounds
  • 2200m 1v1 38% · 20th of 25 · 11 rounds
  • 1200m 6 gate madness 39% · 18th of 25 · 11 rounds
Winning the most points
  • 1000m 1v1 64% · 6th of 26 · 20 rounds
  • 1000m 6 gate madness 61% · 12th of 25 · 13 rounds
  • 1200m 1v1 81% · 3rd of 24 · 6 rounds
Maps, best to worst
Strongest cores
Cores that need work
Map plan · Power edge per map
  • Measure · pick+7.8
  • Glory+1.0
  • Anchor-7.7
  • Miracles · eliminate-36.0
Who to field on Measure
  • 2000m 12 gate madness: Real Adventurer, Pavan Gryffindor Drumbeat , Pavan Gryffindor
  • 1600m 1v1: Trigger Warning
  • 1800m 6 gate madness: Sydney Gryffindor Drumbeat, Pavan Gryffindor Drumbeat , Gryffindor Apple
  • 2200m 24 gate madness: Pavan Gryffindor , Galloping Breeze, Gryffindor Night Element

“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).