Team report · Lower league

Roman Empire

Power 59.0 · #5 of 26 on Measure · Power Rankings
Compare with
Losing the most points
  • 1400m 12 gate madness 0% · 22nd of 22 · 6 rounds
  • 1600m 4 gate WTA 33% · 17th of 22 · 6 rounds
  • 1200m 6 gate WTA 33% · 15th of 22 · 6 rounds
Winning the most points
  • 2000m 12 gate madness 100% · 1st of 22 · 6 rounds
  • 1600m 1v1 67% · 7th of 22 · 6 rounds
  • 2000m 6 gate WTA 83% · 2nd of 22 · 6 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Pavan Gryffindor 621.6× avg
Gryffindor Apple601.1× avg
Pavan Gryffindor Drumbeat 461.1× avg
True Gryffindor Speed451.4× avg
Windy Wanker371.0× avg
Drumbeat Sydney290.2× avg
Breezy Desire 280.9× avg
Real Adventurer271.2× avg
Trigger Warning271.3× avg
Galloping Breeze250.9× avg
Sydney Gryffindor Drumbeat240.6× avg
Opulent Thunderstorm210.6× avg
Yadi200.0× avg
Pluto Dusty Paradise 181.5× avg
Kaleidoscopic Thriller182.4× avg
Pluto Bullfinch Warrior 180.3× avg
Omega You Are Lost171.5× avg
Sydney Styler160.6× avg
Napoleon Swivel160.0× avg
Exquisite Dandelion100.0× avg
Tusk70.9× avg
Gryffindor Night Element40.0× avg
Sofia Vergara20.0× avg
Grimy Departed Spirit 10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%83%
22200m 6 gate WTA100%68%
31000m 1v1100%50%
42200m 6 gate madness100%50%
52000m 12 gate madness100%100%
61800m 24 gate madness100%50%
71600m 4 gate WTA100%33%
81200m 6 gate WTA100%33%
91600m 1v1100%67%
101000m 6 gate madness100%67%
111400m 12 gate madness100%0%
121000m 24 gate madness100%33%
131200m 4 gate WTA100%50%
142000m 6 gate WTA100%83%
151600m 1v1100%67%
161800m 6 gate madness100%67%
172000m 12 gate madness100%100%
182200m 24 gate madness98%0%
191800m 4 gate WTA98%68%
201800m 6 gate WTA96%67%
212000m 1v192%—
221600m 6 gate madness88%60%
231000m 12 gate madness88%—
241200m 24 gate madness84%20%
251400m 4 gate WTA72%33%
261600m 6 gate WTA64%0%
271400m 1v150%33%
281800m 6 gate madness48%67%
291800m 12 gate madness40%67%
302200m 24 gate madness34%0%
311800m 4 gate WTA16%68%
322200m 6 gate WTA16%68%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).