- 1400m 12 gate madness 0% · 22nd of 22 · 6 rounds
- 1600m 4 gate WTA 33% · 17th of 22 · 6 rounds
- 1200m 6 gate WTA 33% · 15th of 22 · 6 rounds
- 2000m 12 gate madness 100% · 1st of 22 · 6 rounds
- 1600m 1v1 67% · 7th of 22 · 6 rounds
- 2000m 6 gate WTA 83% · 2nd of 22 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.5/map | 2200m24 gate madnessavg 13% · 1.3/map | 2200m6 gate WTAavg 17% · 1.2/map | 1800m4 gate WTAavg 25% · 1.1/map | 2000m4 gate WTAavg 25% · 1.0/map | 1000m1v1avg 50% · 1.0/map | 2200m6 gate madnessavg 50% · 1.0/map | 1800m24 gate madnessavg 13% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Pavan Gryffindor | ★32% top 3 2/5 | 49% | 49% top 3 2/5 | ★19% top 3 1/2 | ★23% won 2/6 | 25% | ★31% won 3/5 | — | ★55% top 3 2/5 | 13% top 3 1/5 |
| Gryffindor Apple | 28% top 3 0/5 | ★62% | 53% top 3 3/5 | — top 3 0/2 | — | 29% won 2/6 | 27% | ★60% | — | 16% top 3 1/5 |
| Pavan Gryffindor Drumbeat | 31% top 3 3/5 | 54% | 53% top 3 2/5 | — top 3 1/2 | — | 28% won 2/6 | 30% | 39% | — | 16% top 3 0/5 |
| True Gryffindor Speed | 30% top 3 1/5 | 43% | 52% | 15% top 3 0/2 | 19% won 1/6 | 28% | 29% won 2/5 | — | 53% top 3 3/5 | 15% top 3 1/5 |
| Windy Wanker | — | 53% | — | — | — | — | — | 56% | — | — |
| Drumbeat Sydney | 20% | 49% | 50% | 11% | 15% | 26% | 20% | 50% | 50% | 14% top 3 0/5 |
| Breezy Desire | — | — | — | — | — | — | — | 51% won 3/5 | — | — |
| Real Adventurer | 28% top 3 4/5 | — | 41% | 11% top 3 0/2 | 14% | 18% | 27% | — | 43% top 3 2/5 | 7.0% top 3 0/5 |
| Trigger Warning | 22% | 52% won 4/5 | 55% | — top 3 0/2 | — | 26% | 23% | — | — | 11% |
| Galloping Breeze | 28% | 46% | 43% | 15% top 3 0/2 | 19% won 2/6 | 21% | 27% | — | 52% | 9.9% top 3 0/5 |
| Sydney Gryffindor Drumbeat | 21% | 54% | ★56% | 8.6% | 14% | 25% | 22% | 47% | 51% | 9.5% top 3 0/5 |
| Opulent Thunderstorm | 23% | 57% | 49% | 8.4% top 3 0/2 | 12% | 22% | 24% | 50% | 41% | 8.5% |
| Yadi | — | — | — | 7.1% | 11% | — | — | 44% | 44% | — |
| Pluto Dusty Paradise | — | — | — | — | — | — | — | 52% | — | — |
| Kaleidoscopic Thriller | — | 46% | 52% | — top 3 0/2 | — | ★29% | — | 57% | — | ★17% |
| Pluto Bullfinch Warrior | 16% | 47% | — | — | — | — | 17% | 46% | — | — |
| Omega You Are Lost | 28% top 3 1/5 | 47% | 51% | 8.0% top 3 0/2 | 12% | 27% | 28% | — | 42% | 14% top 3 2/5 |
| Sydney Styler | — | 52% | 48% | — | — | 25% | — | 51% | — | 14% |
| Napoleon Swivel | — | — | 42% | 7.9% top 3 0/2 | 11% | 20% | — | 45% | 40% | 8.6% |
| Exquisite Dandelion | 19% | — | 48% | — top 3 0/2 | — | 20% | 21% | — | — | 7.4% top 3 0/4 |
| Tusk | — | 51% | 47% | — | — | 23% | — | — | — | 12% top 3 1/5 |
| Gryffindor Night Element | 14% | 43% | 37% | 7.6% | 12% | 17% | 16% | — | 44% | 7.1% top 3 0/4 |
| Sofia Vergara | 15% | 53% | — | 11% | 15% | — | 17% | — | 48% | — top 3 0/1 |
| Grimy Departed Spirit | — | — | 34% | — | — | 16% | — | — | — | 6.9% top 3 0/1 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).