Team report · Lower league

Roman Empire

Power 59.0 · #5 of 26 on Measure · Power Rankings
Compare with
Losing the most points
  • 1400m 12 gate madness 0% · 22nd of 22 · 6 rounds
  • 1600m 4 gate WTA 33% · 17th of 22 · 6 rounds
  • 1200m 6 gate WTA 33% · 15th of 22 · 6 rounds
Winning the most points
  • 2000m 12 gate madness 100% · 1st of 22 · 6 rounds
  • 1600m 1v1 67% · 7th of 22 · 6 rounds
  • 2000m 6 gate WTA 83% · 2nd of 22 · 6 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Roman Empire
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.5/map2200m24 gate madnessavg 13% · 1.3/map2200m6 gate WTAavg 17% · 1.2/map1800m4 gate WTAavg 25% · 1.1/map2000m4 gate WTAavg 25% · 1.0/map1000m1v1avg 50% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map1800m24 gate madnessavg 13% · 1.0/map
Pavan Gryffindor
★32%
top 3 2/5
49%
49%
top 3 2/5
★19%
top 3 1/2
★23%
won 2/6
25%
★31%
won 3/5
—
★55%
top 3 2/5
13%
top 3 1/5
Gryffindor Apple
28%
top 3 0/5
★62%
53%
top 3 3/5
—
top 3 0/2
—
29%
won 2/6
27%
★60%
—
16%
top 3 1/5
Pavan Gryffindor Drumbeat
31%
top 3 3/5
54%
53%
top 3 2/5
—
top 3 1/2
—
28%
won 2/6
30%
39%
—
16%
top 3 0/5
True Gryffindor Speed
30%
top 3 1/5
43%
52%
15%
top 3 0/2
19%
won 1/6
28%
29%
won 2/5
—
53%
top 3 3/5
15%
top 3 1/5
Windy Wanker
—
53%
—
—
—
—
—
56%
—
—
Drumbeat Sydney
20%
49%
50%
11%
15%
26%
20%
50%
50%
14%
top 3 0/5
Breezy Desire
—
—
—
—
—
—
—
51%
won 3/5
—
—
Real Adventurer
28%
top 3 4/5
—
41%
11%
top 3 0/2
14%
18%
27%
—
43%
top 3 2/5
7.0%
top 3 0/5
Trigger Warning
22%
52%
won 4/5
55%
—
top 3 0/2
—
26%
23%
—
—
11%
Galloping Breeze
28%
46%
43%
15%
top 3 0/2
19%
won 2/6
21%
27%
—
52%
9.9%
top 3 0/5
Sydney Gryffindor Drumbeat
21%
54%
★56%
8.6%
14%
25%
22%
47%
51%
9.5%
top 3 0/5
Opulent Thunderstorm
23%
57%
49%
8.4%
top 3 0/2
12%
22%
24%
50%
41%
8.5%
Yadi
—
—
—
7.1%
11%
—
—
44%
44%
—
Pluto Dusty Paradise
—
—
—
—
—
—
—
52%
—
—
Kaleidoscopic Thriller
—
46%
52%
—
top 3 0/2
—
★29%
—
57%
—
★17%
Pluto Bullfinch Warrior
16%
47%
—
—
—
—
17%
46%
—
—
Omega You Are Lost
28%
top 3 1/5
47%
51%
8.0%
top 3 0/2
12%
27%
28%
—
42%
14%
top 3 2/5
Sydney Styler
—
52%
48%
—
—
25%
—
51%
—
14%
Napoleon Swivel
—
—
42%
7.9%
top 3 0/2
11%
20%
—
45%
40%
8.6%
Exquisite Dandelion
19%
—
48%
—
top 3 0/2
—
20%
21%
—
—
7.4%
top 3 0/4
Tusk
—
51%
47%
—
—
23%
—
—
—
12%
top 3 1/5
Gryffindor Night Element
14%
43%
37%
7.6%
12%
17%
16%
—
44%
7.1%
top 3 0/4
Sofia Vergara
15%
53%
—
11%
15%
—
17%
—
48%
—
top 3 0/1
Grimy Departed Spirit
—
—
34%
—
—
16%
—
—
—
6.9%
top 3 0/1

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Pavan Gryffindor 621.6× avg
Gryffindor Apple601.1× avg
Pavan Gryffindor Drumbeat 461.1× avg
True Gryffindor Speed451.4× avg
Windy Wanker371.0× avg
Drumbeat Sydney290.2× avg
Breezy Desire 280.9× avg
Real Adventurer271.2× avg
Trigger Warning271.3× avg
Galloping Breeze250.9× avg
Sydney Gryffindor Drumbeat240.6× avg
Opulent Thunderstorm210.6× avg
Yadi200.0× avg
Pluto Dusty Paradise 181.5× avg
Kaleidoscopic Thriller182.4× avg
Pluto Bullfinch Warrior 180.3× avg
Omega You Are Lost171.5× avg
Sydney Styler160.6× avg
Napoleon Swivel160.0× avg
Exquisite Dandelion100.0× avg
Tusk70.9× avg
Gryffindor Night Element40.0× avg
Sofia Vergara20.0× avg
Grimy Departed Spirit 10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%83%
22200m 6 gate WTA100%68%
31000m 1v1100%50%
42200m 6 gate madness100%50%
52000m 12 gate madness100%100%
61800m 24 gate madness100%50%
71600m 4 gate WTA100%33%
81200m 6 gate WTA100%33%
91600m 1v1100%67%
101000m 6 gate madness100%67%
111400m 12 gate madness100%0%
121000m 24 gate madness100%33%
131200m 4 gate WTA100%50%
142000m 6 gate WTA100%83%
151600m 1v1100%67%
161800m 6 gate madness100%67%
172000m 12 gate madness100%100%
182200m 24 gate madness98%0%
191800m 4 gate WTA98%68%
201800m 6 gate WTA96%67%
212000m 1v192%—
221600m 6 gate madness88%60%
231000m 12 gate madness88%—
241200m 24 gate madness84%20%
251400m 4 gate WTA72%33%
261600m 6 gate WTA64%0%
271400m 1v150%33%
281800m 6 gate madness48%67%
291800m 12 gate madness40%67%
302200m 24 gate madness34%0%
311800m 4 gate WTA16%68%
322200m 6 gate WTA16%68%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).