Team report · Lower league

Roman Empire

Power 55.3 · #11 of 25 on Glory · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points
  • 2000m 6 gate WTA 78% · 2nd of 25 · 9 rounds
  • 1800m 4 gate WTA 83% · 1st of 22 · 6 rounds
  • 2200m 16 gate WTA 67% · 5th of 22 · 6 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Sydney Gryffindor Drumbeat370.3× avg
Drumbeat Sydney232.7× avg
Windy Wanker230.0× avg
Kaleidoscopic Thriller202.0× avg
Galloping Breeze191.8× avg
Trigger Warning180.0× avg
Pavan Gryffindor 182.1× avg
Yadi170.6× avg
True Gryffindor Speed170.6× avg
Pavan Gryffindor Drumbeat 161.3× avg
Gryffindor Apple161.9× avg
Breezy Desire 141.3× avg
Sydney Styler140.6× avg
Opulent Thunderstorm131.5× avg
Pluto Dusty Paradise 122.9× avg
Tusk110.0× avg
Omega You Are Lost110.0× avg
Pluto Bullfinch Warrior 102.0× avg
Napoleon Swivel101.1× avg
Sofia Vergara72.8× avg
Real Adventurer63.0× avg
Grimy Departed Spirit 50.0× avg
Gryffindor Night40.0× avg
Pudge30.0× avg
Gryffindor Night Element20.0× avg
Exquisite Dandelion10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Glory, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.

11000m 4 gate WTA100%67%
21200m 6 gate WTA100%—
31400m 16 gate WTA100%67%
41600m 24 gate WTA100%53%
51800m 4 gate WTA100%83%
62000m 6 gate WTA100%78%
72200m 16 gate WTA100%67%
81200m 24 gate WTA100%0%
92200m 4 gate WTA100%62%
102000m 6 gate WTA100%78%
112200m 16 gate WTA100%67%
121600m 24 gate WTA100%53%
131400m 4 gate WTA100%100%
141400m 6 gate WTA100%13%
151000m 16 gate WTA100%33%
161400m 24 gate WTA100%33%
171000m 4 gate WTA100%67%
181200m 6 gate WTA100%—
191400m 16 gate WTA100%67%
201600m 24 gate WTA100%53%
211800m 4 gate WTA100%83%
222000m 6 gate WTA98%78%
231600m 16 gate WTA93%67%
241800m 24 gate WTA85%67%
252200m 4 gate WTA73%62%
261400m 6 gate WTA54%13%
271800m 16 gate WTA51%0%
281600m 24 gate WTA39%53%
291400m 4 gate WTA15%100%
301200m 6 gate WTA10%—
311000m 16 gate WTA7%33%
322200m 24 gate WTA7%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).