Team report · Lower league

Roman Empire

Power 54.2 · #12 of 26 on Anchor · Power Rankings
Compare with
Losing the most points
  • 2000m 6 gate madness 33% · 23rd of 26 · 14 rounds
  • 2200m 1v1 38% · 20th of 25 · 11 rounds
  • 1200m 6 gate madness 39% · 18th of 25 · 11 rounds
Winning the most points
  • 1000m 1v1 64% · 6th of 26 · 20 rounds
  • 1000m 6 gate madness 61% · 12th of 25 · 13 rounds
  • 1200m 1v1 81% · 3rd of 24 · 6 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores in 2000m 1v1

← all cores
Roman Empire

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%64%
21000m 6 gate madness100%61%
31200m 12 gate WTA100%40%
41400m 1v1100%60%
51200m 6 gate madness100%39%
61800m 1v1100%44%
71600m 6 gate madness100%42%
81800m 12 gate WTA100%60%
92200m 1v1100%38%
102000m 6 gate madness100%33%
112200m 6 gate madness100%32%
121000m 1v1100%64%
131000m 6 gate madness100%61%
141400m 1v1100%60%
151200m 6 gate madness100%39%
161800m 1v1100%44%
171600m 6 gate madness100%42%
182200m 1v1100%38%
191000m 1v196%64%
201200m 6 gate madness95%39%
212000m 6 gate madness87%33%
222200m 6 gate madness85%32%
232200m 1v185%38%
241000m 1v184%64%
251400m 1v176%60%
262000m 6 gate madness71%33%
271800m 1v162%44%
281000m 6 gate madness49%61%
292200m 1v136%38%
301200m 6 gate madness22%39%
311600m 6 gate madness16%42%
321200m 1v116%81%
332000m 6 gate madness7%33%
341400m 6 gate madness7%40%
351200m 6 gate madness5%39%
362200m 1v15%38%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).