Team report · Lower league

Roman Empire

Power 54.2 · #12 of 26 on Anchor · Power Rankings
Compare with
Losing the most points
  • 2000m 6 gate madness 33% · 23rd of 26 · 14 rounds
  • 2200m 1v1 38% · 20th of 25 · 11 rounds
  • 1200m 6 gate madness 39% · 18th of 25 · 11 rounds
Winning the most points
  • 1000m 1v1 64% · 6th of 26 · 20 rounds
  • 1000m 6 gate madness 61% · 12th of 25 · 13 rounds
  • 1200m 1v1 81% · 3rd of 24 · 6 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Roman Empire
Core1000m1v1avg 50% · 3.8/map2200m1v1avg 50% · 3.3/map1200m6 gate madnessavg 50% · 3.2/map1400m1v1avg 50% · 2.8/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
Breezy Desire
Top 28%
won 13/20
—
Bottom 17%
—
—
—
Top 29%
top 3 8/13
—
—
Middle
won 0/5
Pluto Dusty Paradise
Top 21%
—
Middle
top 3 5/11
Top 29%
—
—
Top 22%
top 3 7/13
—
—
★Top 5%
won 0/5
Pavan Gryffindor
—
★Top 15%
won 4/11
—
—
★Top 12%
Middle
—
Middle
★Top 17%
top 3 8/10
—
Sydney Styler
Top 35%
—
Top 32%
★Top 8%
—
Bottom 40%
Top 35%
top 3 5/13
Top 28%
—
Top 37%
won 0/5
Galloping Breeze
—
Top 34%
—
—
Top 21%
top 3 13/14
Bottom 18%
—
Bottom 19%
Top 35%
top 3 4/10
—
Gryffindor Apple
★Top 1%
—
★Top 3%
—
Top 23%
Top 22%
won 6/13
★Top 1%
★Top 1%
—
Bottom 39%
Yadi
Bottom 9%
Bottom 35%
Bottom 37%
top 3 6/11
Bottom 24%
—
—
Bottom 6%
—
Bottom 34%
top 3 1/6
Bottom 23%
Kaleidoscopic Thriller
Top 1%
—
Bottom 35%
Top 15%
—
Top 25%
Top 1%
Bottom 18%
top 3 0/6
—
Top 39%
won 1/5
Pluto Bullfinch Warrior
Bottom 22%
—
Bottom 26%
top 3 3/11
Bottom 15%
Bottom 13%
—
Bottom 23%
Bottom 22%
—
Bottom 30%
won 1/5
Sydney Gryffindor Drumbeat
Bottom 30%
Top 38%
Bottom 37%
Top 33%
Middle
★Top 11%
Bottom 28%
Top 9%
top 3 5/6
Top 37%
Bottom 18%
Trigger Warning
—
—
Top 17%
Middle
Top 32%
Top 13%
—
Top 20%
top 3 4/6
—
Middle
True Gryffindor Speed
—
Top 27%
—
—
Top 17%
top 3 5/14
Top 28%
—
Bottom 7%
Top 28%
—
Pavan Gryffindor Drumbeat
Bottom 1%
—
—
—
Top 12%
Top 25%
Bottom 1%
Top 10%
—
—
Sofia Vergara
—
Middle
—
—
Bottom 14%
top 3 0/6
—
—
Top 13%
Middle
top 3 0/4
—
Windy Wanker
Top 2%
—
Bottom 37%
Top 31%
won 3/5
—
—
Top 1%
Top 11%
—
Bottom 22%
Gryffindor Night Element
—
Bottom 34%
—
—
Bottom 9%
top 3 0/8
Bottom 5%
—
Bottom 5%
Bottom 33%
—
Opulent Thunderstorm
Middle
Bottom 21%
Bottom 37%
Bottom 31%
Top 32%
Middle
Middle
Top 2%
Bottom 22%
Top 38%
won 0/5
Tusk
—
—
—
—
—
Bottom 34%
—
Top 33%
—
—
Napoleon Swivel
Bottom 15%
Bottom 18%
Bottom 36%
Bottom 11%
—
Bottom 13%
Bottom 14%
—
Bottom 19%
Bottom 21%

Cores in 1200m 1v1

← all cores
Roman Empire

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%64%
21000m 6 gate madness100%61%
31200m 12 gate WTA100%40%
41400m 1v1100%60%
51200m 6 gate madness100%39%
61800m 1v1100%44%
71600m 6 gate madness100%42%
81800m 12 gate WTA100%60%
92200m 1v1100%38%
102000m 6 gate madness100%33%
112200m 6 gate madness100%32%
121000m 1v1100%64%
131000m 6 gate madness100%61%
141400m 1v1100%60%
151200m 6 gate madness100%39%
161800m 1v1100%44%
171600m 6 gate madness100%42%
182200m 1v1100%38%
191000m 1v196%64%
201200m 6 gate madness95%39%
212000m 6 gate madness87%33%
222200m 6 gate madness85%32%
232200m 1v185%38%
241000m 1v184%64%
251400m 1v176%60%
262000m 6 gate madness71%33%
271800m 1v162%44%
281000m 6 gate madness49%61%
292200m 1v136%38%
301200m 6 gate madness22%39%
311600m 6 gate madness16%42%
321200m 1v116%81%
332000m 6 gate madness7%33%
341400m 6 gate madness7%40%
351200m 6 gate madness5%39%
362200m 1v15%38%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).