- 2000m 6 gate madness 33% · 23rd of 26 · 14 rounds
- 2200m 1v1 38% · 20th of 25 · 11 rounds
- 1200m 6 gate madness 39% · 18th of 25 · 11 rounds
- 1000m 1v1 64% · 6th of 26 · 20 rounds
- 1000m 6 gate madness 61% · 12th of 25 · 13 rounds
- 1200m 1v1 81% · 3rd of 24 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 2200m1v1avg 50% · 3.3/map | 1200m6 gate madnessavg 50% · 3.2/map | 1400m1v1avg 50% · 2.8/map | 2000m6 gate madnessavg 50% · 2.7/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.2/map | 2200m6 gate madnessavg 50% · 1.9/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Breezy Desire | Top 28% won 13/20 | — | Bottom 17% | — | — | — | Top 29% top 3 8/13 | — | — | Middle won 0/5 |
| Pluto Dusty Paradise | Top 21% | — | Middle top 3 5/11 | Top 29% | — | — | Top 22% top 3 7/13 | — | — | ★Top 5% won 0/5 |
| Pavan Gryffindor | — | ★Top 15% won 4/11 | — | — | ★Top 12% | Middle | — | Middle | ★Top 17% top 3 8/10 | — |
| Sydney Styler | Top 35% | — | Top 32% | ★Top 8% | — | Bottom 40% | Top 35% top 3 5/13 | Top 28% | — | Top 37% won 0/5 |
| Galloping Breeze | — | Top 34% | — | — | Top 21% top 3 13/14 | Bottom 18% | — | Bottom 19% | Top 35% top 3 4/10 | — |
| Gryffindor Apple | ★Top 1% | — | ★Top 3% | — | Top 23% | Top 22% won 6/13 | ★Top 1% | ★Top 1% | — | Bottom 39% |
| Yadi | Bottom 9% | Bottom 35% | Bottom 37% top 3 6/11 | Bottom 24% | — | — | Bottom 6% | — | Bottom 34% top 3 1/6 | Bottom 23% |
| Kaleidoscopic Thriller | Top 1% | — | Bottom 35% | Top 15% | — | Top 25% | Top 1% | Bottom 18% top 3 0/6 | — | Top 39% won 1/5 |
| Pluto Bullfinch Warrior | Bottom 22% | — | Bottom 26% top 3 3/11 | Bottom 15% | Bottom 13% | — | Bottom 23% | Bottom 22% | — | Bottom 30% won 1/5 |
| Sydney Gryffindor Drumbeat | Bottom 30% | Top 38% | Bottom 37% | Top 33% | Middle | ★Top 11% | Bottom 28% | Top 9% top 3 5/6 | Top 37% | Bottom 18% |
| Trigger Warning | — | — | Top 17% | Middle | Top 32% | Top 13% | — | Top 20% top 3 4/6 | — | Middle |
| True Gryffindor Speed | — | Top 27% | — | — | Top 17% top 3 5/14 | Top 28% | — | Bottom 7% | Top 28% | — |
| Pavan Gryffindor Drumbeat | Bottom 1% | — | — | — | Top 12% | Top 25% | Bottom 1% | Top 10% | — | — |
| Sofia Vergara | — | Middle | — | — | Bottom 14% top 3 0/6 | — | — | Top 13% | Middle top 3 0/4 | — |
| Windy Wanker | Top 2% | — | Bottom 37% | Top 31% won 3/5 | — | — | Top 1% | Top 11% | — | Bottom 22% |
| Gryffindor Night Element | — | Bottom 34% | — | — | Bottom 9% top 3 0/8 | Bottom 5% | — | Bottom 5% | Bottom 33% | — |
| Opulent Thunderstorm | Middle | Bottom 21% | Bottom 37% | Bottom 31% | Top 32% | Middle | Middle | Top 2% | Bottom 22% | Top 38% won 0/5 |
| Tusk | — | — | — | — | — | Bottom 34% | — | Top 33% | — | — |
| Napoleon Swivel | Bottom 15% | Bottom 18% | Bottom 36% | Bottom 11% | — | Bottom 13% | Bottom 14% | — | Bottom 19% | Bottom 21% |
Cores in 1200m 1v1
← all cores- Sydney Stylerwon 5 of 6 (avg 50%) · league rank Top 32% (51%)
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).