Team report · Lower league

Roman Empire

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Who Roman Empire actually sent in the races on Anchor that most matches reach, in round order, this season — most-used first, with how often each core earned the point there.

RaceRoman Empire sent
1000m 1v1
3.8 per map
Breezy Desire ×20 · won 13
1000m 6 gate madness
2.5 per map
Breezy Desire ×13 · top 3 8Pluto Dusty Paradise ×13 · top 3 7Sydney Styler ×13 · top 3 5
1200m 12 gate WTA
1.0 per map
Breezy Desire ×5 · won 0Pluto Dusty Paradise ×5 · won 0Sydney Styler ×5 · won 0Kaleidoscopic Thriller ×5 · won 1
1400m 1v1
2.8 per map
Windy Wanker ×5 · won 3
1200m 6 gate madness
3.2 per map
Pluto Dusty Paradise ×11 · top 3 5Pluto Bullfinch Warrior ×11 · top 3 3Yadi ×11 · top 3 6
1800m 1v1
2.6 per map
Gryffindor Apple ×13 · won 6
1600m 6 gate madness
2.2 per map
Kaleidoscopic Thriller ×6 · top 3 0Sydney Gryffindor Drumbeat ×6 · top 3 5Trigger Warning ×6 · top 3 4
1800m 12 gate WTA
1.0 per map
2200m 1v1
3.3 per map
Pavan Gryffindor ×11 · won 4
2000m 6 gate madness
2.7 per map
Galloping Breeze ×14 · top 3 13True Gryffindor Speed ×14 · top 3 5Gryffindor Night Element ×8 · top 3 0Sofia Vergara ×6 · top 3 0
2200m 6 gate madness
1.9 per map
Pavan Gryffindor ×10 · top 3 8Galloping Breeze ×10 · top 3 4Yadi ×6 · top 3 1Sofia Vergara ×4 · top 3 0

×9 = sent 9 times this season; won / top 3 = how often it earned the point there. Pick a team in Compare with to see theirs alongside.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).