Compare with
Cores
Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Pavan Gryffindor | 144 | 1.3× avg | ||
| Gryffindor Apple | 138 | 1.1× avg | ||
| Sydney Gryffindor Drumbeat | 115 | 0.9× avg | ||
| True Gryffindor Speed | 109 | 1.1× avg | ||
| Pavan Gryffindor Drumbeat | 108 | 1.3× avg | ||
| Windy Wanker | 100 | 0.9× avg | ||
| Breezy Desire | 98 | 1.0× avg | ||
| Galloping Breeze | 95 | 1.4× avg | ||
| Trigger Warning | 89 | 1.1× avg | ||
| Yadi | 82 | 0.6× avg | ||
| Sydney Styler | 78 | 0.8× avg | ||
| Pluto Dusty Paradise | 78 | 1.2× avg | ||
| Kaleidoscopic Thriller | 75 | 1.1× avg | ||
| Pluto Bullfinch Warrior | 59 | 0.6× avg | ||
| Real Adventurer | 57 | 1.0× avg | ||
| Opulent Thunderstorm | 55 | 0.7× avg | ||
| Drumbeat Sydney | 52 | 0.7× avg | — | |
| Omega You Are Lost | 51 | 0.9× avg | ||
| Napoleon Swivel | 46 | 0.7× avg | ||
| Gryffindor Night Element | 28 | 0.2× avg | ||
| Tusk | 23 | 0.5× avg | ||
| Sofia Vergara | 19 | 0.2× avg | — | |
| Red Grace | 19 | 1.2× avg | — | |
| Toddler’s Wraith | 17 | 0.6× avg | — | |
| Exquisite Dandelion | 11 | 0.0× avg | — | |
| Toddler’s Vixen | 11 | 0.9× avg | — | — |
| Pudge | 9 | 0.0× avg | — | |
| Grimy Departed Spirit | 6 | 0.0× avg | — | — |
| Solar Twinkle | 5 | 0.0× avg | — | — |
| Gryffindor Night | 4 | 0.0× avg | — | — |
| Urban Pace | 4 | 0.0× avg | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).