Compare with
Losing the most points
- 1200m 6 gate madness 29% · 38th of 40 · 16 rounds
- 1000m 6 gate madness 38% · 34th of 40 · 24 rounds
- 2200m 6 gate madness 40% · 31st of 40 · 20 rounds
Winning the most points
- 2200m 24 gate madness 61% · 9th of 40 · 79 rounds
- 2000m 6 gate WTA 62% · 5th of 40 · 50 rounds
- 2200m 4 gate WTA 75% · 3rd of 39 · 23 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1800m 24 gate WTA
← all coresTMBPOTD
- Harmonys Cashbeats 72% · 12 races · 3 won · 5 top 3
- Delicate Flyerbeats 91% · 2 races · 0 won · 1 top 3
- Mean Trickbeats 62% · 12 races · 0 won · 0 top 3
- Massive Prize Poolbeats 61% · 12 races · 2 won · 4 top 3
- Hell has Frozen Overbeats 59% · 12 races · 1 won · 3 top 3
- DNA Daily Disappointmentbeats 54% · 6 races · 0 won · 0 top 3
- Kimas Double Dsbeats 53% · 12 races · 0 won · 1 top 3
- Legendary Ospreybeats 49% · 11 races · 0 won · 0 top 3
- Larry the Creatorbeats 43% · 1 race · 0 won · 0 top 3
- Grungy and Purebeats 47% · 12 races · 0 won · 1 top 3
- Ember Gurubeats 43% · 2 races · 0 won · 0 top 3
- Ember Heardbeats 46% · 12 races · 1 won · 1 top 3
- TMBPOTDbeats 41% · 2 races · 0 won · 0 top 3
- Glorius Bastardbeats 39% · 4 races · 0 won · 0 top 3
- Give 'em Hellbeats 41% · 8 races · 0 won · 1 top 3
- Rock The Bellsbeats 37% · 12 races · 0 won · 0 top 3
- Larry Skellybeats 25% · 12 races · 1 won · 1 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).