Compare with
Losing the most points
- 1200m 6 gate madness 29% · 38th of 40 · 16 rounds
- 1000m 6 gate madness 38% · 34th of 40 · 24 rounds
- 2200m 6 gate madness 40% · 31st of 40 · 20 rounds
Winning the most points
- 2200m 24 gate madness 61% · 9th of 40 · 79 rounds
- 2000m 6 gate WTA 62% · 5th of 40 · 50 rounds
- 2200m 4 gate WTA 75% · 3rd of 39 · 23 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1800m 16 gate WTA
← all coresTMBPOTD
- Mean Trickbeats 73% · 8 races · 1 won · 4 top 3
- Harmonys Cashbeats 64% · 8 races · 1 won · 4 top 3
- Kimas Double Dsbeats 58% · 8 races · 0 won · 2 top 3
- Massive Prize Poolbeats 50% · 8 races · 1 won · 1 top 3
- Grungy and Purebeats 45% · 8 races · 0 won · 1 top 3
- Ember Heardbeats 43% · 8 races · 0 won · 1 top 3
- Give 'em Hellbeats 34% · 8 races · 0 won · 0 top 3
- Rock The Bellsbeats 34% · 8 races · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).