Compare with
Losing the most points
- 1800m 24 gate madness 25% · 31st of 33 · 26 rounds
- 1600m 6 gate madness 25% · 29th of 32 · 13 rounds
- 1200m 6 gate WTA 35% · 26th of 33 · 21 rounds
Winning the most points
- 1400m 4 gate WTA 69% · 6th of 32 · 16 rounds
- 2000m 6 gate WTA 57% · 11th of 33 · 28 rounds
- 1000m 6 gate madness 60% · 4th of 32 · 13 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 2200m 16 gate WTA
← all coresTMBPOTD
- Hell has Frozen Overbeats 77% · 6 races · 0 won · 3 top 3
- Delicate Flyerbeats 71% · 6 races · 1 won · 3 top 3
- Grungy and Purebeats 63% · 16 races · 1 won · 1 top 3
- DNA Daily Bonus Badge Longbeats 59% · 8 races · 1 won · 4 top 3
- Harmonys Cashbeats 57% · 16 races · 3 won · 5 top 3
- Larrys Boy is a Catbeats 57% · 13 races · 0 won · 4 top 3
- Glorius Bastardbeats 55% · 16 races · 2 won · 3 top 3
- Give 'em Hellbeats 51% · 16 races · 0 won · 2 top 3
- Ember Rushbeats 50% · 2 races · 0 won · 0 top 3
- Grand Theft Victorbeats 47% · 16 races · 0 won · 1 top 3
- Mean Trickbeats 35% · 13 races · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).