Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 12 gate madness
✕ close- Thistletop 3 1 of 1 (avg 25%)
- Stella Artoistop 3 1 of 1 (avg 25%)
- Bitter Beer Facetop 3 2 of 3 (avg 25%) · league rank Top 3% (31%)
- Larry Skellytop 3 1 of 2 (avg 25%) · league rank Top 13% (29%)
- Expensive Sunlighttop 3 1 of 4 (avg 25%) · league rank Top 18% (29%)
- Absolute Gumtop 3 0 of 3 (avg 25%) · league rank Top 33% (27%)
- Dodgers 2025 WS Championstop 3 1 of 4 (avg 25%) · league rank Top 35% (27%)
- Sprint on that Thangtop 3 0 of 4 (avg 25%) · league rank Middle (26%)
- Larry the Horsetop 3 0 of 1 (avg 25%)
- Ember Rushtop 3 0 of 1 (avg 25%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).