Compare with
Losing the most points
- 1800m 24 gate madness 29% · 27th of 31 · 22 rounds
- 1000m 22 gate WTA 41% · 21st of 30 · 21 rounds
- 1400m 22 gate WTA 30% · 25th of 30 · 10 rounds
Winning the most points
- 2000m 22 gate WTA 57% · 14th of 33 · 23 rounds
- 2200m 24 gate madness 52% · 19th of 33 · 36 rounds
- 1000m 24 gate madness 57% · 8th of 30 · 7 rounds
Maps, best to worst
Strongest cores
- Ember Rush2.9× avg · 29 races
- Hell has Frozen Over1.9× avg · 78 races
- Massive Prize Pool1.9× avg · 62 races
Cores that need work
- Legendary Osprey0.0× avg · 72 races
- Thistle0.0× avg · 67 races
- Rock The Bells0.0× avg · 39 races
“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).