Team report · Pro league · alpha

TMBPOTD

Power 52.1 · #20 of 40 on Measure · Power Rankings
Compare with
Losing the most points
  • 1000m 6 gate madness 27% · 34th of 37 · 11 rounds
  • 1800m 4 gate WTA 37% · 32nd of 38 · 12 rounds
  • 2000m 1v1 37% · 29th of 37 · 12 rounds
Winning the most points
  • 2000m 12 gate madness 68% · 6th of 40 · 22 rounds
  • 2200m 24 gate madness 72% · 6th of 39 · 13 rounds
  • 1000m 24 gate madness 73% · 4th of 37 · 11 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

TMBPOTD
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map2000m1v1avg 50% · 1.0/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map
Grungy and Pure
Top 31%
top 3 4/22
Top 30%
top 3 6/11
Top 15%
top 3 4/13
Top 23%
won 3/12
★Top 11%
won 5/12
Middle
won 3/11
Ember Heard
Top 39%
Middle
won 6/11
Middle
top 3 6/15
Top 35%
top 3 1/13
★Top 40%
won 4/12
★Top 10%
top 3 0/2
Mean Trick
Bottom 34%
top 3 6/21
★Top 4%
won 6/11
★Top 10%
top 3 9/15
Bottom 33%
top 3 0/13
Bottom 16%
won 0/1
Middle
won 1/12
Expensive Sunlight
Middle
won 4/9
Top 29%
top 3 2/11
Harmonys Cash
★Top 8%
top 3 10/22
Top 7%
top 3 5/13
Top 23%
won 3/12
★Top 14%
won 4/11
Larry Skelly
Top 33%
★Top 11%
won 1/2
Top 28%
top 3 5/11
Delicate Flyer
Top 11%
top 3 8/22
Top 7%
top 3 5/13
★Top 19%
won 0/11
Dodgers 2025 WS Champions
Middle
top 3 1/10
Top 12%
top 3 4/9
Bitter Beer Face
Top 13%
top 3 1/11
Hell has Frozen Over
Top 28%
top 3 7/22
★Top 6%
top 3 0/13
Massive Prize Pool
Top 28%
top 3 2/10
Absolute Gum
Top 20%
Grand Theft Victor
Middle
top 3 1/11
Top 30%
top 3 2/13
Give 'em Hell
Top 39%
top 3 2/10
Top 33%
top 3 2/13
Stella Artois
Top 18%
top 3 4/10
Larrys Bullseye
Middle
top 3 1/3
Top 39%
top 3 3/11
Larrys Boy is a Cat
Middle
top 3 1/13
Legendary Osprey
Bottom 6%
top 3 0/3
Rock The Bells
Bottom 15%
top 3 2/3
DNA Daily Disappointment
Bottom 27%
top 3 0/8
TMBPOTD
Bottom 18%
top 3 0/4
Glorius Bastard
Bottom 28%
top 3 0/2
Middle
top 3 0/1
Larry the Creator
Middle

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Grungy and Pure1281.1× avg
Ember Heard1190.9× avg
Mean Trick1091.0× avg
Expensive Sunlight1031.2× avg
Harmonys Cash911.7× avg
Larry Skelly871.2× avg
Delicate Flyer671.4× avg
Dodgers 2025 WS Champions621.2× avg
Bitter Beer Face561.1× avg
Hell has Frozen Over451.0× avg
Massive Prize Pool451.5× avg
Sprint on that Thang440.5× avg
Absolute Gum440.6× avg
Grand Theft Victor350.7× avg
Give 'em Hell340.7× avg
Stella Artois321.9× avg
Larrys Bullseye261.3× avg
Kimas Double Ds250.9× avg
Larrys Boy is a Cat251.3× avg
Legendary Osprey240.0× avg
Ember Guru220.7× avg
Absolute Dodger Three-Peat221.5× avg
Absolute Intelligence221.8× avg
Rock The Bells170.6× avg
DNA Daily Disappointment80.0× avg
TMBPOTD40.0× avg
Glorius Bastard30.0× avg
Larry the Creator24.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%64%
22200m 6 gate WTA100%54%
31000m 1v1100%45%
42200m 6 gate madness100%64%
52000m 12 gate madness100%68%
61800m 24 gate madness100%55%
71600m 4 gate WTA100%55%
81200m 6 gate WTA100%73%
91600m 1v1100%55%
101000m 6 gate madness100%27%
111400m 12 gate madness100%64%
121000m 24 gate madness100%73%
131200m 4 gate WTA100%45%
142000m 6 gate WTA100%64%
151600m 1v1100%55%
161800m 6 gate madness100%43%
172000m 12 gate madness100%68%
182200m 24 gate madness99%72%
191800m 4 gate WTA99%37%
201800m 6 gate WTA98%55%
212000m 1v196%37%
221600m 6 gate madness90%45%
231000m 12 gate madness82%36%
241200m 24 gate madness77%36%
251400m 4 gate WTA68%44%
261600m 6 gate WTA58%67%
271400m 1v149%75%
281800m 6 gate madness38%43%
291800m 12 gate madness30%33%
302200m 24 gate madness19%72%
311800m 4 gate WTA11%37%
322200m 6 gate WTA11%54%
332000m 1v17%37%
341800m 6 gate madness7%43%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).