- 1200m 6 gate WTA 31% · 27th of 32 · 17 rounds
- 1600m 24 gate WTA 40% · 26th of 32 · 28 rounds
- 2200m 4 gate WTA 32% · 26th of 32 · 15 rounds
- 1400m 4 gate WTA 75% · 5th of 32 · 12 rounds
- 2000m 6 gate WTA 58% · 9th of 32 · 24 rounds
- 1000m 16 gate WTA 75% · 5th of 32 · 8 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Glory
The races that come up most on Glory, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1600m24 gate WTAavg 4.2% · 3.5/map | 2000m6 gate WTAavg 17% · 3.0/map | 1200m6 gate WTAavg 17% · 2.3/map | 1000m4 gate WTAavg 25% · 2.0/map | 1400m16 gate WTAavg 6.3% · 2.0/map | 2200m16 gate WTAavg 6.3% · 2.0/map | 1800m4 gate WTAavg 25% · 2.0/map | 2200m4 gate WTAavg 25% · 1.8/map | 1400m6 gate WTAavg 17% · 1.7/map | 1400m4 gate WTAavg 25% · 1.4/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Expensive Sunlight | Top 38% won 0/28 | Top 36% won 0/11 | Top 28% won 2/16 | Top 19% won 1/16 | Top 33% won 6/15 | Middle won 4/12 | ||||
| Mean Trick | Bottom 38% won 0/28 | Bottom 27% won 1/24 | Middle won 0/6 | Bottom 25% won 0/13 | Middle won 3/16 | Middle | ||||
| Grungy and Pure | Bottom 21% won 0/24 | Middle won 1/24 | Bottom 10% won 0/6 | Top 34% won 1/16 | ★Top 13% won 2/15 | |||||
| Harmonys Cash | Top 13% won 3/28 | ★Top 7% won 12/24 | Top 8% won 3/16 | Top 29% won 3/15 | ||||||
| Ember Heard | Top 11% won 1/28 | ★Top 8% won 1/16 | ★Top 40% won 6/16 | |||||||
| Bitter Beer Face | Top 37% won 2/17 | Top 13% won 2/10 | ★Top 16% won 0/12 | ★Top 17% won 4/8 | ||||||
| Larry Skelly | Top 28% won 3/18 | ★Top 33% won 1/8 | ★Top 19% won 4/6 | Top 30% won 0/10 | Middle | |||||
| Stella Artois | Top 15% won 0/16 | Top 22% won 1/12 | Top 27% won 1/4 | |||||||
| Kimas Double Ds | Top 19% won 2/28 | |||||||||
| Massive Prize Pool | ★Top 9% won 3/28 | |||||||||
| Legendary Osprey | Bottom 1% won 0/18 | Bottom 1% won 0/4 | ||||||||
| Rock The Bells | Bottom 2% won 0/28 | |||||||||
| Larry the Horse | Bottom 32% won 0/14 | Middle won 1/6 | Middle won 0/8 | |||||||
| Larrys Boy is a Cat | Middle won 0/18 | Top 31% won 2/6 | Middle won 0/13 | |||||||
| Thistle | Bottom 24% won 0/10 | Bottom 29% won 1/6 | Middle won 0/6 | |||||||
| Absolute Dodger Three-Peat | Top 32% won 1/10 | |||||||||
| Larrys Bullseye | Top 39% won 0/10 | Top 27% won 0/6 | Middle won 0/3 | Middle | ||||||
| Absolute Gum | Middle | |||||||||
| Sprint on that Thang | Bottom 40% won 1/10 | |||||||||
| Glorius Bastard | Bottom 35% won 2/16 | |||||||||
| Dodger Guru | Bottom 5% won 0/10 | |||||||||
| Give 'em Hell | Middle won 0/16 | |||||||||
| Ember Guru | Bottom 11% | Bottom 19% won 0/6 | Bottom 16% won 1/3 | |||||||
| Grand Theft Victor | Middle won 0/16 | |||||||||
| Ember Rush | Middle won 0/4 | Middle won 0/3 | ||||||||
| Trust Me Bro Pick of the Day | Bottom 20% won 0/10 | |||||||||
| Hell has Frozen Over | ★Top 7% won 0/6 | |||||||||
| DNA Daily Bonus Badge Long | Middle won 1/8 | |||||||||
| Delicate Flyer | Top 10% | Top 10% won 1/6 | ||||||||
| Little Bitz | Bottom 4% won 0/4 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Glory, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).